Hey thanks, EddieB. I am through with most of the fighter missions, they are as follows;
1. Piranha. I replaced the piranha with a scimitar, and it basically follows the same mission as 1.2. I replaced the moray graphics with those of a shoklar, and the other bug ship with that of a goran. Instead of launching/ landing on the midway, you land on the cerberus.
2. Tigershark. The tigershark was replaced by a Rapier. I set it up so you have to go out to the first navpoint to escort a kilrathi spy back to the Cerberus. I replaced the bug ship with a Salthi.
3. Wasp. I found the Excalibur to be a good ship for this mission. 2 navpoints I think, in which you go out to the navpoint and provide orbital support for a planetary rebellion. Strakhas are there to make sure that my wing doesnt accomplish its goals.
4. Panther. An Epee with some crazy engine stats is what I chose for this 5 point patrol. It takes place in a new system, so I thought a patrol would be good here.
5. Vampire. I replaced the Vampire with a wraith with masers, ion guns and tachyon guns. The TCS Midway jumped in along with a Confederate battle group composing of 2 Victory Class Carriers, and a squadron of fighters. It ran into a strike force of 15 goran/shoklar. I especially like this one because its just one giant dogfight.
Going over this, 2 questions arise;
With Mission 3, I'd like it so that we are flying overhead a planet. Is there anyway to create a planet in the navpoint, or at least a bigger graphic for a planet? I tried resizing the pic of one, but it got all foobar'd
With Mission 5. Can I get it so that the turrets on the midway and the cerberus actually target and shoot at the kilrathi craft?
Thanks alot for your help, and an excellent game!