PopsiclePete
Mission programmer
Voice acting could have been better ? I am curious, whose character you think could have been better ?space_pirate said:The "talking heads" are very nice, but some of the voice acting could have been better.
Voice acting could have been better ? I am curious, whose character you think could have been better ?space_pirate said:The "talking heads" are very nice, but some of the voice acting could have been better.
lorddarthvik said:Hey great work again guys! Allthough, this one seemed even shorter then ep2. This was a too-easy episode compared to the other, thats why it felt shorter. I just hit fly, and gone through the 4(?) missions without loseing more then some armor
Well, it wasn't too hard, I coded much more complex things in the past... but I am glad the effect was impressiveMace said:I was very impressed with the mine layer mission, after killing the first
wave of kats i circled back to the clydesdale's and saw them deploying
the mines.. I was like "how in hell did they code that!"
Voice acting could have been better ? I am curious, whose character you think could have been better ?
If You don`t like Wing 1 and 2 music then you are not a true Wing Commadners fan.
Personally, I found killing the Snakeir to be easier than keeping all the damn minelayers alive.
Pfew, you didn't mention my characters, so I guess I can brathespace_pirate said:Spoons (he sounds a bit like Arnie Schwarzenegger ), Sparrow, Bradshaw and some in-flight voices (Longshot and his "heeeere I come to save the daaaay!" )
Really ? Make a score over 1500 on the scoreboard using the Broadsword and I'll make a special version of that Snakeir mission where you fly the Broadsword. Just for youspace_pirate said:Saving the minelayers was a piece o'cake but the Snakeir mission was damn hard (even on rookie). I think i would be a lot easier if the player could fly a Broadsword and destroy the carrier himself.
space_pirate said:I think Trigger's and the comm guy's voice acting is the best.
We can't change the AI itself, but we can give some ships a priority target via mission scripting. Obviously, this doesn't work for every type of mission... but in strike missions, it's doable. So, yes, a few of the cats have the bombers set to be their priority targets.lorddarthvik said:And I just realized why it was easier: in the other episodes it felt like Every single ship (well about 75% to be correct ) was only attacking the Player. the other 25% was killing the mission critical craft, and the wingman were just flying around like obstacles to crah into sometimes. Now that nonsense is gone Good work on that! (although you said you can't change the AI, maybe the mission design was better this time so this happened?)
You can always try doing poorly at every mission to find out which is the losing splash... or you can just wait for Ep 4 and check which path in Ep 3 leads to which version of Ep 4.lorddarthvik said:Wich ones the winning splash? (you won't tell us, I know, it would ruin the fun)
Mace said:The other option on that mission was the gladius right?
I agree, too slow and sluggish, guns are too weak. It's a lowsy
dogfighter. and the shields and armor can't take the punches
to perform a torpedo run.
damn it i want a sabre!
space_pirate said:I've just finished this mission in a Gladius. The Gladius isn't that bad.
Well, it doesn't make a huge difference, but I do find it helps a lot if you manage your guns rather than just firing everything. Use particles for small targets - save the lasers for big ships like the Jalkehi or Gothri.Dyret said:Can anyone give me some tips for using this... fighter. I always get the impression of being inprisoned rather than flying when take it out for a spin.
space_pirate said:Spoons (he sounds a bit like Arnie Schwarzenegger ), Sparrow, Bradshaw and some in-flight voices (Longshot and his "heeeere I come to save the daaaay!" )
I think Trigger's and the comm guy's voice acting is the best.