Sorry, guys, due to Russian invasion at my country I put on hold this project. And there is too many other concerns associated with this.
best reason everSorry, guys, due to Russian invasion at my country I put on hold this project. And there is too many other concerns associated with this.
But as soon as the situation becomes clearer, I will continue the work. Hope it will be very soon.
Well, guys, the project is not dead yet Thank you for all of yours good wishes.
While our war situation goes worse I'm trying to do my best with the game.
For now I'm working on interface and battle rooms. Hope to show you my progress soon. For now just want to show you one screen with new design.
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I thought in the same way and decided to correct this injustice regarding to capships role in battles. Hope it will be interesting The closest game with the similar gameplay is "Silent Hunter". I'm considering to go deeply in crew management.Capships really never got as much love as they deserved in WC.
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I'm looking forward to your progress and damn glad you're back considering the conflicts are still going on in Ukraine.
What do you mean? Controlling not just one ship but whole fleet? I think it will be a one more strategy game)Maybe a tactial game, instead of a space sim ?
I thought in the same way and decided to correct this injustice regarding to capships role in battles. Hope it will be interesting The closest game with the similar gameplay is "Silent Hunter". I'm considering to go deeply in crew management.
What do you mean? Controlling not just one ship but whole fleet? I think it will be a one more strategy game)
My main idea is to create multiplayer war where each player should start from small corvette and after endless battles and countless points of expiriense change ship like this:No just controlling one cap ship during a campaign.
unless you want to make a strategy game out of it, the player takes the role of a fleet admiral ( good idea as well)
My main idea is to create multiplayer war where each player should start from small corvette and after endless battles and countless points of expiriense change ship like this:
corvette -> destroyer -> cruiser -> battle cruiser -> battleship -> carrier
But to prevent creating fleets which consist only from carriers I want implement some economic system that will allow use real number of ships for whole side fleet. E.g. 2-3 carriers, 5-10 battleships, 10-20 cruisers etc. And size of allowed fleet will depend on number of controlled systems and it's production.
I think it's almost impossible to create so many content for single player using only one developermmh, no single player campaign ?