No, it's telling a story that, quite frankly, bears no resemblence to any of the games and makes practically no sense at all within the games' canon, at least not without significant retroactive convolutions in direct violations of Acum's razor to give it continuity. "Well, Bossman must have been MIA, not KIA, even though his fighter somehow made it back to the ship and so he presumable did as well".
Now, correct me if I'm wrong, but wren't you telling us all we shouldn't respect eachothers opinions and not argue about *this specific thing* two posts ago? That seems to have fallen flat in the face of AD having a different opinion than you.
Also, the term is "Occam's razor"... and you're using it incorrectly. The logical concept is that the simplest explanation *given the available facts* is (more likely) correct. It is the furthest thing in the universe from chopping out the facts that you don't like in order to create a simpler explanation. Occam's razor would have to take into account both that Bossman is appantly dead in the movie *and* that he is apparently alive in Wing Commander I.
Well, the Rapiers and Broadswords in the movies must just be earlier versions or different fighters witht he same names, which is why they look so different, and maybe they were outmoded by the time WC1 happened so we never saw them on the Claw in WC1".
This isn't some fan theory, though - we know that the Rapier in the movie and the Rapier II in Wing Commander I/II/Arena are different ships. We also know that the Broadsword is the *same* bomber in the various stories. This all comes from what is established about their histories, not what they happen to look like in any individual story (the looks-different? must be different! ship sailed when Super Wing Commander came out...).
"Well, Claw Marks makes no reference of the big battles in the movie, even though it lists all the other significant earlier oevents in the war, but maybe it just left that one out".
That isn't really true - the original Claw Marks doesn't have a timeline... it has several 'X Years Ago' boxes where the 'X' is always some number divisible by five. It also references major battles in places... some of which are never mentioned again (especially: the Tiger's Claw's saving Earth from a Kilrathi invasion immediately after it was commissioned in 2644 - that story never shows up in an official timeline). The idea of adding new history to later Wing Commander timelines has been a *constant* with later timelines... just look at the Repleetah material retconned into Victory Streak. (Of course, we also know that the Claw Marks booklet included in Wing Commander I was published *before* the movie... because Blair has a copy of it in the movie novelization.)
"Well, this Pilgrim thing that was a huge big deal in the movie is never again mentioned in any of the games because, hey, people must have just gotten over it".
This quote thing is kind of silly - trivialized parodiesof other peoples views are fun to write (believe me, I know!), but they don't make for a convincing argument. The simple fact here is that no one has ever said this. Any discussion of Pilgrims will certainly, certainly bring up the fact that Peter Telep's 'Pilgrim' novels were written *specifically* to remove Pilgrims as inhabitants of the Wing Commander universe.
"Well, maybe the Claw was refit which is why it looks so different".
I will argue very strongly against this... because the 'Claw changes appearances between cutscenes in the original game alone and much moreso between the original game and WC2, the animated series, Claw Marks, Super Wing Commander, etc. We should judge the continuity by the history, not by how they happened to make the ship look in one particular story... since this will change every single time.
"Maybe Blair never had the opportunity to use the magic abilities he showed in the movie again, which is why we don't see them in the games".
I'm not even sure what this one refers to anymore. What magic abilities did Blair show in the movie? The ability to navigate a jump point? Load up WC2, take your Broadsword to a jump point and hit 'J'. There, you just used Blair's magic abilities from the movie in the game. (Note that Blair seems to be chosen for jump-related missions with some frequency... including and especially in the 'long jump' episode of Academy.)
"Maybe all the actions people in WC1 took that imply a first meeting (hunter, maniac, et al) are just because they're making jokes".
That isn't without some researched background... but play it the other way around - what about when they *don't* introduce themselves? Paladin's line is "Och, laddy, take a seat an' tilt a glass with ol' Paladin." Did you assume Blair already knew Paladin? Of course not - you're being especially picky about something that doesn't matter when and *only* when it suits your argument. Also note that many other stories have already put Blair and company together before their 'greetings' with no ill effects... including the Wing Commander I & II Strategy Guide, which has Maniac, Blair and Spirit at the Academy together.
"Maybe Paladin transferred from Secret Ops to flight duty, then back to Secret Ops, even though Blair and Maniac were obviously aware of it and but never talk about it in the game, and maybe his accent changed because it was part of his disguise".
Oh, the accent thing is idiotic... but people aren't repeating it to annoy you (or me) - they're repeating it because it's explicitly stated in the Wing Commander IV novelization (written well before there was a movie). The same is true of Paladin having been with covert operations before Wing Commander I... it's been an accepted part of the lore for a very, very long time.
See what I mean? A lot of inconsistencies, mainly because the moviemakers seemed to put a higher priority on telling a story and meeting a budget than fitting it exactly with the games. Nothing wrong with that. They were trying to make a successful movie. For the record, I didn't hate the movie as many did and enjoy watching it again on occasion. But forget about the continuity. Movies are movies. Games are games.
See, this doesn't even make sense. None of the things you listed help meet a budget or even really tell a story... you've jumped from *I don't like these things* to *this is an explanation of how movies are made* without any accompanying logic. It's a disservice to the thought process to ignore it in this manner.
(And, of course, an obligatory notice that 'the moviemakers' means series creator Chris Roberts, operating on a license purchased from Electronic Arts.)
That these convolutions are officially sanctioned and therefore "canon" to some fans doesn't make me the slightest bit interested in trying to incorporate them into my view of the world of the games. And aren't we, as the audience and the consumers, the end users after all?
Well, yes and no. The problem here is that masses of fans (fans in general - Star Trek fans, Star Wars fans, Wing Commander fans) have decided that they should co-opt a concept that has very little to do with them - the idea of there being a 'canon' of stories to a particular science fiction universe. The 'canon' of these settings is part of the back-end - the inner workings. We have no more ability (or reason) to change than we do how a camera on our favorite TV show is positioned or how a programming variable in our favorite game's coding works. The fact of the matter is we like hemming and hawking about it because it's taken on such an intellectual-sounding name. Canon! It's like what religious scholars and English Lit PhDs talk about, except all we have to do is decide which Star Wars comic books we're *against*!
A canon is for people writing new stories - telling them what they're required to respect. Obviously, that's a rough yardstick... because no future manual writer or script supervisor for Wing Commander is ever going to bother to know what Fleet Action established the yield of antimatter torpedoes to be. The idea of a 'personal canon' may sound nice and self-respectful, but it's actually nonsense... because in practice it affects nothing. Your personal canon ignores the movie? Great - so what? That doesn't stop a future story from referring to it. You also don't really have any reason - or excuse - ever to talk about it... because by definition it's something personal that you've decided because you don't want other people inflicting their views on you. Someone *explaining* what they personally think is a 'real' Wing Commander game is just grandstanding. It's like those "my other car is a jet" bumper stickers. It's a funny joke, but it doesn't actually mean anything.
Well, that's fine then--I plan on ignoring Arena as well (mainly because I don't own an X-box and don't plan on buying one for one game, especially a Wing Commander game that is an arcade style shooter, which I hate, and isn't a real combat sim)--but like you said, that's my perogative.

Anyway, I find the many inconsistencies between the games and the movies too large for my taste, even if they have been canonized. I agree with the poster earlier that said he had a different canon in his own mind for the movie.
That's not fine, though - this is incredibly, willfully ignorant. We've already seen ample evidence that Arena is going to add to Wing Commander's continuity - without even requiring that you play the game... which, I note, you haven't done yet. You've decided beforehand that you don't like it and that whatever it adds to the canon *must* be ignored? And you expect us to take your opinion on related matters seriously?
(I'm sure someone else will already hit this point before I can reply, as it's so glaring, but I must say it anyway: Wing Commander is *in no way* a simulation. It's an arcade game that's especially immersive... it isn't simulating anything. Furthermore, as someone who has actually played Arena, I can guarantee that the game goes through an extraordinary number of hoops to feel as much like the gameplay as the original game as possible. The fact that WC1 says '3D Space Combat Simulation' on the box is in no way a license to feel that it's more complex than a first person shooter.)
How long was it between the end of SM2 and the loss of the Claw?
Secret Missions 2 ends on November 11th, 2655. The Tiger's Claw was destroyed on February 25th, 2656 - so it's a little over three months.
So the explanation is that Hawk joined the Claw sometime after Operation Thor's Hammer, and during that time became close enough to Iceman that they voluntarily flew together. He also apparently flew with Blair. Yet he transferred off before K'tithrak Mang? And he wasn't a part of a "group of friends that served together", even though the "Life of the party" Doomsday and Jazz, whom Blair hated, both served on the Claw very briefly (like, a week?) but were included? Just curious...
No. See my reply above yours for a discussion of Hawk's involvement with the Tiger's Claw. He and Iceman (not Blair) fly together *after* the Tiger's Claw is destroyed.