Maj.Striker
Swabbie
Banned
Eder said:The best WC fighter of fifteen years before our plot, anyway (which is also the reason for the Hornet's updated armament).
We're not making any changes to the Raptor... it's not my fault Origin drew a ship whose cannons are 10 meters above the cockpit and 20 meters apart from each other.
Wait, you're trying to tell him that you're not going to mimic what Origin did with their Raptor in the original WC1 game by making the guns converge in a manner that actually made them effective, because you're more interested in keeping the model physically realistic? I'm glad to see you think you know more than the original creators.
The question is? What are you more concerned with...trying to make a game that feels like the original Wing Commander (1/2) or a game that is physically realistic? If your answer is the latter then you're way off course. You need to implement newtonian physics, eliminate sounds of explosions etc.
Now, I'm sure the Origin game programmer(s) were saying the exact same thing back then when they implemented the Raptor's guns in the game. "Stupid designers, didn't make the ship right, no way I can fix the gun convergence...it doesn't make realistic sense! All the players will instantly recognize this and thereby hate our game!" By golly, if that programmer had just stood up to the higher ups and made the gun convergence like you seem to think it should be, the Raptor would be everyone's most hated ship from WC1.
Just fix the guns, and quite whining about how "realistic" your ship is. Make it like Origin's that all anyone wants to compare it to.