I've added that to my to do list, so it'll probably get added in the next release (well, the next release will probably be a bug fix release, but after that one, then!).
Also:
v0.6.6 released!
www.asciisector.net/download
- Fixed bug with a transfer procedure still completing even though it's interrupted by hostiles.
- Fixed bug with stunned NPCs acting as witnesses and calling for help.
- Fixed bug with EMP Torpedoes not homing in when fired from a capital sized ship.
- Fixed bug with Kilrathi ejecting from a mission ship.
- Fixed bug with a scooped ejected pilot being placed on the same tile as another NPC.
- Fixed bug with the equipment locker on a boarded Demon: Only the player's ship has an equipment locker now.
- Fixed bug with commodity items reappearing in the exchange if you save the game while still using the exchange terminal.
- Balanced the commodity market prices to make trading more profitable: When a commodity is produced at a base, the price will never go above the index price, and if a commodity is consumed at a base, the price will never go below the index price. Also increased price variations between imports and exports. And when you buy/sell in bulk, each unit is now priced the same. Had to remove the "Sell all" button or this could be abused.
- Added top imports and exports information in the Quine5000 for each base you've visited (under Sector > Trade).
- The Quine5000 is now the default computer in the game -- the old Quine4000+ has been retired.
- You can no longer delete a mission where you still have to collect payment.
- Added ShowImage quest trigger result for showing cutscene images.
- Added ASCII drawing program for making quest cutscene images (you can find it by selecting Quest Maker from the main menu).
- Added five new systems.
- Added seven new bases.