Nomad Terror
Rear Admiral
I am not sure that the Phantom was around during this time period.
Eder said:Oh, scratch that, we just figured it out. Hopefully we'll have a WC2-ish set of menus in Episode 2.
Sounds exciting! I hope you're not spending too much on this, though. No more than you want to, of course.Needaham45 said:As of late I've been looking into new sound sets for MIDI rendering. I'm not exactly sure what I'm getting yet, but there will be improved MIDI rendering in Episode 2 to make the music sound more real.
Eder said:If we can still add ships, and if I have time to add ships, it will be Kilrathi ships (Dralthi anyone?), not Confed. And even if it had to be Confed, it'd probably not be from Armada, and it definitely wouldn't be in the Simulator, since our 14 Sim slots are full.
Honestly, if I get time to add stuff that wasn't in the original plan, from now on I'd rather add cutscenes than ships. We probably already have more ships than any two WCs
Sylvester said:Hey, one issue I just realized when recompleting Episode 1. Was it just a non important issue that there is no Victory music when you blow up a fighter or is it not possible to do something like that?
overmortal said:Last night I got in the internal folder and downloaded the current episode 2 package. I noticed that not all the ships were implemented in the simulator. (that I could tell)
Oh, really? But yes, now that you mention it, you are right ordinary table chairs and all talk. It was probably the missing chalk killboard that made me miss all that.Originally Posted by Eder
FWIW, all those things were intented as WC1/2/Priv references. We'd have chalk on the killboard if we could find a way to do it.
Yeah, yeah, yeah... everyone's already beaten both the Confed and the Kilrathi gauntlet in the Wraith on nightmare level by now... but can you do it in an Epee!?Starkey said:They´re all there, use the cheat. BTW, the Wraith rocks big time, I could go forever killing them kats with it.
We'll probably have to owe everyone the chalkboard, though, font editing is an unexplored area in this engine.Bugfix said:Oh, really? But yes, now that you mention it, you are right ordinary table chairs and all talk. It was probably the missing chalk killboard that made me miss all that.
I remember those. Are those names used internally, or are they just what HCl called them?Needaham45 said:The only triggers that the Vision engine allows for in terms of inflight music are as follows:
Ambient
Battle
Battle with Heavily Damaged
Battle Against Capships
Mission Failed
Mission Victory
Here's a preview of what we're talking about. Keep in mind I did this via hex editing, so the final thing will end up looking a lot better... by then we'll probably have an app to do the palette editing for me, and I'll talk to HCl about the font color. Since he changed our in-flight font colors, and even let us control our own fiction view colors, the menu fonts should be equally easy to edit.Eder said:Oh, scratch that, we just figured it out. Hopefully we'll have a WC2-ish set of menus in Episode 2.