Starkey
Avenging Rooster
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We've been able to figure out what the AI parameters for pilots mean, but we couldn't figure out ways to improve them past their original WCP/SO ranges. So, what happens is that while our pilots have different skill levels (for example, Cougar might be less suicidal than Spoons, while Spoons might be a better gunner, etc.), they're still limited to WCP-like levels of intelligence (which is pretty low).Chicken said:Just wondering, by why do the wingmen (of the most cmmon situations with 'em):
A) Fly well and kicks lots of ass (25-40% of the time)
B) I find more purple dots than blue ones? (50%+)
C) All of them except Spoons, Cougar, and Longshot die at the pirate base assault? (50%+)
McGruff said:It would help if you could have the damn wingmen stop impaling themselves on the turrets and just help you out with the fighters. I found myself repeatedly hitting the "attack my target" key while following a Talon just to make the wingmen leave the rock alone so they would survive long enough to draw some fire away from me later on.
Well, in Standoff we wanted the callsigns to feel somewhat more realistic in that not all callsigns are something that strikes fear in the heart of the enemy... they can be just joke names that people stuck to you during your academy days, or plays on your last name or whatever.Sphynx said:While we're on that note: I understand the reasons for the callsigns for Cougar (a nimble and deadly predator, very good in light fighters) and Longshot (excellent marksman, good at surviving in tough odds)... but what about Spoons? (...) I get the feeling that it's some sort of comic reference or inside joke, but I'm not sure that I get what it is.
Dralthi5 said:I did notice at the log-in screen, the name still said "Lance R. Casey," but that's a minor problem.