New 3D Thread

@Klavs81's Hornet is now in-game:

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Excellent! It's weird, but the Rapier A was originally not much more than an afterthought. She is probably the ship I put the least amount of thought and effort into, her original shape was very easy to discern and she just kind of leapt off the 'page' she looks glorious and I can't wait do dial up a couple of divisions to tear up a Dralthi spearhead!
 
Excellent! It's weird, but the Rapier A was originally not much more than an afterthought. She is probably the ship I put the least amount of thought and effort into, her original shape was very easy to discern and she just kind of leapt off the 'page' she looks glorious and I can't wait do dial up a couple of divisions to tear up a Dralthi spearhead!
And now, for an iconic spacecraft, the Scimitar!

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I filled the lower part that had a hole (probably for the landing gear or the ladder).
 
This gives me an idea for a nice rendering: How about letting "Bear" fly a Sabre along Col. Doolittle's B-25? Afterall, the events of "End Run" are inspired by the Doolittle Raid. :)
 
This gives me an idea for a nice rendering: How about letting "Bear" fly a Sabre along Col. Doolittle's B-25? Afterall, the events of "End Run" are inspired by the Doolittle Raid. :)
Or a B-25 flying next to the Tarawa. "Okay, lads, I think we took a wrong turn after Tokyo. Anyone around can give us directions?"
 
Question for @Klavs81 and @DefianceIndustries:

I have ported the latest version of the Tiger's Claw, and it looks pretty nice already, but I have some issues with a handful of spots, where the texture apparently got blackened. The UV seems to be oriented properly in each part, though, and when I check the symmetrical element, it gets textured properly, so it's not a texture file issue either. Anyone has a clue?

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P.S.: I wonder if you already have the texture in 8K, I might try to get it in-game now that I have more experience (though if you do not have it, no need for it, of course).
 
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