Bandit LOAF
Long Live the Confederation!
My dead-tree version of the script says Gardel.
Why is B'Shriss there?Originally posted by Bandit LOAF
Enigma Sector, near Gwynedd.
Facin Sector?Originally posted by Bandit LOAF
I'm thinking of taking all the location-less Confed systems and sticking them in the Facin Sector, to fill it out. Places like Yorin, New Samarkand and so on.
Sounds right for Tau Ceti.Originally posted by Bandit LOAF
One jump from Firekka?
Yes they are - on the map near the end. Else I wouldn't be pestering you about them.Originally posted by Bandit LOAF
Eeek... and they're in-game systems from SM1.5. (Hey, wait, they aren't in Claw Marks...)
Well, I wrote this down for some reason. Possibly where the Rigakh cruiser came from?Originally posted by Bandit LOAF
Can't find this anywhere in the SO1 script.
Because the timeline suggests the impossible - that Blair found Iceman while living at Caernarvon . I never liked this ("Yes, let us send a suspected traitor into a Kilrathi system in a jump-capable ship!"), but there seems to be no other way to interpret Iceman's time of death.Originally posted by Wedge009
Why is B'Shriss there?
They ain't there, Wedge. Actually, it's quite possible that these systems aren't even in Vega - they may be codenames for Kilrathi systems in Kilrah Sector.Yes they are - on the map near the end. Else I wouldn't be pestering you about them.
Wow, I must say it again - well spotted, young Jedi . That's exactly on the money:Well, I wrote this down for some reason. Possibly where the Rigakh cruiser came from?
Originally posted by Ghost
I said the same yesterday in #wingnut !
Clearly Iceman dies after the Tiger's Claw incident (provided the series overflow bug doesn't kill him first like it did for me the first time I played the SMs). But I can't remember where it states the time of Iceman's death. How old is Lance, because I think he said his mother receives Iceman's last medal when he was still in his nappies. Would that put it in the long decade Blair was stuck at Caernarvon?Originally posted by Quarto
Because the timeline suggests the impossible - that Blair found Iceman while living at Caernarvon . I never liked this ("Yes, let us send a suspected traitor into a Kilrathi system in a jump-capable ship!"), but there seems to be no other way to interpret Iceman's time of death.
Another interesting argument - we really need to consider the logistical outcomes of where we place the new systems!Originally posted by Quarto
Still, placing the B'Shriss system near Gwynedd, and connecting it both to Gwynedd and Racine or K'arakh would actually solve a great problem for us - the question of where did the Concordia come from at the start of WC2. After all, had they been retreating from Ghorah Khar, we would have had to assume that the Rebellion had been crushed.
Originally posted by Quarto
They ain't there, Wedge. Actually, it's quite possible that these systems aren't even in Vega - they may be codenames for Kilrathi systems in Kilrah Sector.
Ehhh, I don't know where I got them from - I always thought they were from Claw Marks. I just checked TC's online version, and they're not there... so I have to ask myself "Where did I find them?" Like Rarkath, I must have included them in my list for a reason, just can't remember where at the moment. Anyway, I have the HitSquad re-release of WC1, but I'm sure the Claw Marks map is the same - the whole book is the same except for the cover.Originally posted by Bandit LOAF
Similarly, what Claw Marks are you seeing Jakarta and Anchorage in, Wedge? They're not in the original DOS version, and I don't have a SegaCD version to check here... if we can't find them, I want to use the names for a pair of unnamed systems in the Kilrah Sector.
And what a mess you've made to it! I know it's hard work, but I think you may need to reorganise the arrangement of the systems. Next to Gemini, I think Vega is one of the most crowded sectors.Originally posted by Bandit LOAF
Made many, many changes to the Vega Sector and some others. List below.
Still, as Quarto mentioned, it seems unusual for Blair to be going on multi-jump rescue missions, especially when at the start of WC2, he was glad just to be in a Ferret on a (what was expected to be boring) patrol.Originally posted by Bandit LOAF
I'm not thinking of putting B'Shriss right next to Gwynedd -- but I'm going to give it to the nearest unnamed Kilrathi system... I'm loathe to add new, named Kilrathi systems when there are plenty that need titles.
Any reason? BTW, I suggest only posting the most recent changes next time, else we'll end up with humungous posts!Originally posted by Bandit LOAF
- {Vega Sector} Roberts Q./Downing Q.: Tartarus-Ymir jump added.
Why so many to Hell's Kitchen? That'd make it a major hub, and it's largely uninhabited - I don't think there's any space stations there. I know that's where you end up if you lose the Vega campaign, but the Claw doesn't necessarily go there in one jump, does she?Originally posted by Bandit LOAF
Vega Sector} Downing Q.: Hell's Kitchen-McAuliffe jump added.
- {Vega Sector} Downing Q.: Hell's Kitchen-Enyo jump added.
- {Vega Sector} Downing Q.: Hell's Kitchen-Dieno jump added.
- {Vega Sector} Downing Q.: Hell's Kitchen-Blackmane jump added.
I expect this makes sense if Confed retreats from there back to the "homeworlds", but I fear adding too many jump lines near Sol may make it more difficult from the view of defending the major jump lines from Sol to Kilrah. For now, though, it seems okay.Originally posted by Bandit LOAF
- {Sol Sector} Terra Q./{Vega Sector} Day Q.: Hell's Kitchen/Proxima Centauri jump added.
Again, this appears to be due to possible movement in WC1, but is it really necessary to make them only single route jumps? I suppose it is the simplest way out from a tactical standpoint.Originally posted by Bandit LOAF
- {Vega Sector} Douglas Q.: Chengdu System added.
- {Vega Sector} Douglas Q./Downing Q.: Chengdu-Ymir jump added.
- {Vega Sector} Douglas Q./Day Q.: Chengdu-Hell's Kitchen jump added.
- {Vega Sector} Douglas Q.: Chengdu-Gateway jump added.
- {Vega Sector} Douglas Q./Roberts Q.: Chengdu-Brimstone jump added.
- {Vega Sector} Douglas Q./Roberts Q.: Chengdu-Port Hedland jump added.
- {Vega Sector} Day Q./Douglas Q.: Hell's Kitchen-Gateway jump added.
You actually named a system Border Zone?! I would have interpreted it as the Terran-Kilrathi front lines, not a system in itself.Originally posted by Bandit LOAF
- {Epsilon Sector} Deneb Q.: Border Zone System added.
Yay, glad you approved.Originally posted by Bandit LOAF
- {Epsilon Sector} Antares Q.: Sharm-K'ta Mek jump added.
- {Enigma Sector} Grills Q.: Niffleheim System-Cabrea System jump added.
Is it necessarily Confed? Placement would appear to make it a Border World - many systems which were Confed during the war are now part of the UBW.Originally posted by Bandit LOAF
- {Epsilon Sector} Antares Q.: Tau Ceti added.
Interesting placement. Is it possible to argue that Iceman died before the Tiger's Claw was destroyed on her attack run in K'tithrak Mang?Originally posted by Bandit LOAF
- {Epsilon Sector} Tr'L Rass Q.: B'Shriss System labelled.
Do you think it would make sense for Rarkath to have another jump line elsewhere? ("Ghorah Khar-Rarkath border")Originally posted by Bandit LOAF
- {Enigma Sector} Grills Q.: Rarkath System added.
- {Enigma Sector} Grills Q.: Ghorah-Khar Rarkath jump added.
Ask Captain Johnny where he got Cardell from.Originally posted by Bandit LOAF
- Gardel System. Figure this out, as it bothers everyone.
Tal'q doesn't necessarily need to be right next door to Kilrah (would the Kilrathi appreciate a Confed base so close?), just closer than the H'hrass relay station. And I want to know where I got Jakarta/Anchorage from as well.Originally posted by Bandit LOAF
- Tal'q System -- one jump from Kilrah... OR NOT?
- Jakarta/Anchorage... Vega Sector... OR NOT?
Ehhh, I don't know where I got them from - I always thought they were from Claw Marks. I just checked TC's online version, and they're not there... so I have to ask myself "Where did I find them?" Like Rarkath, I must have included them in my list for a reason, just can't remember where at the moment. Anyway, I have the HitSquad re-release of WC1, but I'm sure the Claw Marks map is the same - the whole book is the same except for the cover.
And what a mess you've made to it! I know it's hard work, but I think you may need to reorganise the arrangement of the systems. Next to Gemini, I think Vega is one of the most crowded sectors.
Still, as Quarto mentioned, it seems unusual for Blair to be going on multi-jump rescue missions, especially when at the start of WC2, he was glad just to be in a Ferret on a (what was expected to be boring) patrol.
Any reason? BTW, I suggest only posting the most recent changes next time, else we'll end up with humungous posts!
Why so many to Hell's Kitchen? That'd make it a major hub, and it's largely uninhabited - I don't think there's any space stations there. I know that's where you end up if you lose the Vega campaign, but the Claw doesn't necessarily go there in one jump, does she?
Again, this appears to be due to possible movement in WC1, but is it really necessary to make them only single route jumps? I suppose it is the simplest way out from a tactical standpoint.
You actually named a system Border Zone?! I would have interpreted it as the Terran-Kilrathi front lines, not a system in itself.
Yay, glad you approved.
Is it necessarily Confed? Placement would appear to make it a Border World - many systems which were Confed during the war are now part of the UBW.
Do you think it would make sense for Rarkath to have another jump line elsewhere? ("Ghorah Khar-Rarkath border")
Ask Captain Johnny where he got Cardell from.
BTW, there are so many jump lines overlaid on system with all the new systems. I can't wait until all the changes have been finalised, but just so you know - they're popping up all over the place.
By you, none other. Of course, I shoulda thought of that. Kilrah Sector sounds good.Originally posted by Bandit LOAF
I'll bet you got [Jakarta/Anchorage] from the SM1.5 script, posted to the CIC a while back.
Perhaps it's best to clean it up when everything's done... or maybe not - you could end up with no manoeuvring room!Originally posted by Bandit LOAF
I've done some minor reorganizations when possible... but Vega is *very* precarious. It's got huge jumps that lead into other sectors, and would be very, very hard to move much around in.
I think that's probably the best explanation. They probably knew Blair was stuck at Gwynedd... but could they have done that while avoiding Caernarvon patrols?Originally posted by Bandit LOAF
Ah, we must think outside the box -- the Kilrathi may well have deposited Iceman's corpse somewhere closer to Confed space (far, far more likely, given the fact that they do this as a terror tactic in one of the WC3 newsbriefs).
Ah, novel stuff... I remembered the refugee thing, it was difficult trying to sort the new changes from the old.Originally posted by Bandit LOAF
My first revision added a bunch of jumps since Telep made HK the center of the "Vega Cluster" which allowed quick jumps to some of the major systems... and then various WC1 references add even more... The HK-Gateway comes from the WC1 reference that a load of refugees is jumping in from Gateway...
SWC? That game sounds more and more weird all the time.Originally posted by Bandit LOAF
As would I -- I'd have been perfectly happy to call Ross 145 (or whatever) the Border Zone system from WC1... but SWC specifically calls the place the Border Zone system, and (further) jumps from there to Tartarus. Which would have been hard to do from Ross.
I expected that - which is why I'm leaving all the cosmetic fixes up to you now.Originally posted by Bandit LOAF
Indeed -- sorry for not using your versions of the maps... I'd already changed stuff by the time I thought to download them.
I know, give it to the Firekkans!Originally posted by Bandit LOAF
Could go either way... heck, could be Kilrathi. But since the last we saw it was Confed, I guess we should leave it at that.
Now, other comments. Vega Sector, Hell's Kitchen. As crowded as that system is, I think you need to add another jump line, leading directly into the Epsilon (Deneb) Sector - WC1 losing endgame.
Rarkath - I think it does need a jumpline going somewhere else... Rigakh cruisers are so rare - and are apparently principally offensive weapons, for orbital bombardment and such - that I just don't think that Rigakh could have been stationed in a system which only had one exit, into a Confed system.
B'Shriss... thinking outside of the box is fine, but I think in this case it's a bit too far outside the box. Gwynedd is a backwater, and had Kilrathi visits very rarely for a good reason - Ghorah Khar, Niven, and Enigma were all very well defended. I just don't see the Kilrathi taking the trouble to smuggle an ejection pod into Gwynedd - too far, too difficult, and too little gains compared to potential losses. Especially since we have no reason to believe they knew Blair was there. There just has to be another way .
The entire map has too many variables.Originally posted by Bandit LOAF
Ehh, too many variables...
Something new will always come up, just look at the name of the maps: <sector>_finalOriginally posted by Bandit LOAF
I sincerely hope Vega is, for the most part, *finished*. <G>