It's monday morning... time to work on the map instead of doing my job! Here's my thoughts on the various current issues.
BTW, I just remembered - where did Vagabond say Panther and Hawk were from, the Astoria system? If that's so, I think that can go in the systems 'bucket' too.
Astoria System was where Hawk and Panther had served... but I haven't gone through and listed the Wing IV stuff yet -- there's a bunch of planets listed in the pilot bios, and a few in dialogue (Logo, for instance).
I didn't think the 'Claw would be alone again, given that they had just exhausted themselves in Thor's Hammer, and were happy to relax in Firekka in the original SMs. Also, I didn't think that the position of Kilrah hadn't been found at that point - although I suppose I should have, given the effort made in locating Venice as the Kilrathi Vega Sector HQ.
The 'Claw did not operate alone -- it was part of a fleet that included *four* Bengals. I don't entirely agree on the Anchorage-should-be-movied issue, but I'm willing to do it anyway -- gets it closer to the Border Zone System anyway. (The map we see is circa 2681 -- *many*, *many* of the jump lines sseen on it were undiscovered during the war...
Looking at Epsilon again, are you sure it wouldn't be better to give Tau Ceti to Firekka or BW? The reason why Tau Ceti bothers me in this case is that it's sitting out there all alone, isolated from the rest of Confed. If you look elsewhere on the official map, the borders are usually well defined, so such an 'outcrop' with no links directly to BW worlds is a bit strange. An alternative would be to add a link to Goddard.
I'll add a link to a Confed system -- let me take a look at the map, though, as I'm not sure Goddard is the best place (the Goddard-Armada line has to be added there, and I don't want to put extra stuff uncessarily).
Landreich... great job, scary place, with those special systems . One detail that comes to mind immediately is the location of New Plains. This is the same sort of concern as Tau Ceti - the system is totally isolated from the rest of its nation. It might be a good idea to add a link from it to McCaffrey. And that Landreich system next to it might warrant a link to Orleans or one of the other Landreich systems.
Agreed -- I flubbed New Plains *entirely*. It *should* be a Border Worlds system that links to Confed, not a Confed system that links to the Border Worlds <G> (Brain... motors... whirring!)
Regarding Vordran (and indeed, the other Kilrathi worlds in the sector), why not have some jumps leading out-sector, to, err, whatever place it is that's directly under Epsilon (if there's anything there at all ).
I did... a few of the jumps lead to Enigma (including one to Rarkath, which you asked for <G>). I would have done one more, but it felt inappropriate putting a line from somewhere as unimportant as Hralgrak Province to K'Tithrak Mang.
Okay, here's the lowdown -- I feel like I'm kind of going off half-cocked by doing little bits at a time. So I'm going to compile a list of *all* the changes to complete Phase II, and then do them. And here's that list... (have to research a lot of this, where marked). After the information is all gathered, I'll finish the map! (For now! I'll list what the next steps are at the bottom).
I'm sure I'm missing things... so point stuff out, already!
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*FREEDOM FLIGHT*
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Check when Ralgha is talking about N'Tanya, and later when Paladin and Hunter are heading to GK.
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*END RUN*
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Two areas of Kilrathi space are detailed in End Run...
"Long Jump" -- a 500 parsec jump line that goes from Confed space to the lower portion of the Kilrathi Empire, 4 jumps from Kilrah. Like this: (Jugara)-(Gmarktu)-(Jubara)-(Unnamed)-Kilrah.
"Escape from Kilrah" -- (Kilrah)-(Vuwarg)-(Lushkag)-(Baragh)
Baragh also has jumps to "Xsar" and "Rushta".
The System Bucket
Uruk System -- Confed, anywhere.
Oargth System -- Kilrathi, anywhere but Enigma.
Bukrag System -- Kilrathi, anywhere but Enigma.
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*FLEET ACTION*
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Munro System -- Munro is two jumps from Sirius, and has another jump to Kilrathi space.
Now here's the hard part:
According to Fleet Action, there are three 'main' routes that the Kilrathi can take from the frontier to Sirius. They are...
Sirius Jump Alpha: 14 jumps to the frontier. Includes: (Sirius)-(UK)-(UK)-(Warsaw)-Rest. Warsaw is *also* two jumps from the frontier. Go figure.
Sirius Jump Beta: 12 jumps to the frontier.
Sirius Jump Delta: 13 jumps to the frontier.
Sirius has another jump (Gamma?) that leads back towards Earth: (Sirius)-(UK)-(UK)-(UK)-Sol
System Bucket
Draga System -- Kilrathi, anywhere.
Zarnobian System -- Kilrathi, anywhere.
Sol-Barnard's Star jump. (Renamed Bernard's Star "Bernard's Star / Barnard's Star")
Hari Space: 1,000 abandoned systems -- should we make up a map for it?
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*ACTION STATIONS*
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Yarin Sector -- adjacent to the Facin Sector. Opposite Varni Republic.
Facin Sector -- well, you get the idea.
Nanking Sector -- Confed/Kilrathi border.
(Unlike End Run, Action Stations gets the difference between a Sector and a System... I think these names should be applied to various ArmadaSectors).
Varni -- 30 worlds, now in Kilrathi space. Includes "Karing" and "Turing".
System Bucket
Primus System -- Confed(?), frontier.
Ingraya System -- Confed, Border.
Tangier System -- Confed, anywhere.
Carlin System -- Confed, anywhere.
Etruria -- The region directly opposite from the Landreich.
Yorin System -- formerly Confed, has gone supernova.
Panama System -- Confed, anywhere.
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*Heart of the Tiger*
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The System Pool-
New Samarkand
New Sydney
Muspelheim
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*The Price of Freedom*
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The System Pool-
Gonwyn System(?) (Check that...)
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*False Colors*
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New Plains/Landreich jump issues.
Sol-Barnard's Star jump.
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*Wing Commander*
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Examine!
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*Pilgrim Stars*
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Done!
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*WC1*
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Warhammer System -- Kilrathi, Vega Sector. (From SNES SM1)
Check official guide for more references.
Move Anchorage/Jakarta
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*WC2*
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Done!
Is there a source that calls K'Tithrak Mang "K'tithrak Mang"?
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*WC3*
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Done!
(Gardel?!)
Go through the manual -- lot sof stuff.
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*WC4*
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Check the pilot background system names.
Hellespont-Sol Jump? Ick! (Maybe not...)
System Bucket-
Logo - Confed
Astoria - Confed
Megaron - Confed, hah-hah.
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*WCP*
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Tal'Q Naval Base
Change B'Shriss to B'shriss.
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*ACADEMY*
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Go through the manual, lots of stuff.
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*ARMADA*
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Terragon Line from Gauntlet.
Get stuff from manual (lots!)
MAYBE: Extract 'random' system names not used in set sectors.
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*PRIVATEER*
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Examine manual and companies list. Not much.
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*PRIVATEER 2*
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Add the Tri-System, examine P2 docs.
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*ACADEMY TV*
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Lots of stuff! Watch later.
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*MOVIE*
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Look at maptables and such. Follow jumps.
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*HANDBOOK*
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Charybdis jumps.
Capitalization issue.
Mark Pilgrim Systems? (Check Pilgrim Stars if I choose to do this)
Other issues --
Wanted: List of 'alternate' sector names.
Races -- do they get their own names? (Attach list of races)
Eyoka - Kilrathi Space
Gorth - Kilrathi Space
Haggan/Hagarin - Unknown
Ka - Kilrathi Space
Jarma - Unknown
Shata - Kilrathi Space
Utara - Kilrathi Space
Sorn - Kilrathi Space
Wu - Kilrahti Space
Yan - Confed Space?
Clans -- do they get their own planets? (Attach list of clans)
(Presumably, the eight do *not* get planets... since they pre-date interstellar travel. But we've seen thoat, for example, there's a Ghorah Khar clan -- should we fill out Kilrathi systems with clan names?)0
nar Val
nar Hhallas
nar Som'mers
nar Kulrag
lan Dorv
nar Volles
nar Dhores
nar Khirg
lan Mraal
nar T'Agg A'Bren
nar Ta'hal
nar Ja'targk
nar Dhollas
nar N'Ryllis
dai Nokhtak
ko Lannis
jaq Rhang
nar Vharr
nar Poghath
lak Haka
nar Tsahl
What's in Phase III?
- Special jump lines marked. (Pulsar, large versus small, etc)
- Jump lines labelled.
- Star types, # of planets, types of planets labelled.
- Spatial anomalies marked -- nebulas, clusters, etc.
- The route of the Olympus, marked?