Quarto
Unknown Enemy
Hehe, I dunno, the K'ha'haf mission seems to be pretty reasonable, all things considered - may not make much sense that there were any K'ha'haf to be used, but once we take that leap of faith, the actual mission itself is quite fitting .Even if looking back now we're a bit ashamed of the fanboyism we put into Unknown Enemy's design, back then we did it with all our fan enthousiasm to include every "wouldn't it be cool if..." element we could stuff in. (IE, I personnaly pushed for, designed and coded the K'ha'haf "flying rock" mission... really fun, but stupidly unexplanable in the WC universe )
Oh, I do still love UE - that's why I'm so afraid to touch it, because I fear that I'd want to "improve" it, and destroy it in the process. Whatever issues there may be with UE, the most wonderful thing about it, in my eyes, is just how much we managed to figure out. There could never be a Standoff without UE, after all.Personally I love both UE and Standoff very, very much, and I find merit in both games... but we have to admit Standoff is better designed, and still love UE for what it is.