Quarto
Unknown Enemy
I think when people point out how much better the PC's controls are, they must be forgetting that when they play FPS games, they move around using keys labelled "w", "a", "s" and "d". That's right - the PC's controls are so great, that game developers are forced to rely on jerry-rigged control systems where keys intended for totally other reasons are used to play the game. An added irony is the fact that whereas games in the mid-nineties relied on arguably more "appropriate" keys (the arrow keys, that is), PC games today have gone full circle and now use the same improvised controls that Spectrum games used. And that's how great the PC controls are, folks.
Half-serious jokes about the appropriateness of using the "wasd" keys as a control system, it's worth pointing out that console controls are incomparably superior to PC controls even if you think that keyboard controls are great. Why? Because they're standardised, and they're limited. A few years ago, I got a new FPS (yes, it happens so rarely, that it's a memorable event for me when I get a new FPS ). I started playing it, saw that the controls were configured a little strangely, and so I went into the keyboard configuration menu. There, I ran into an interesting problem - the game (obviously) didn't allow you to configure two things to use the same key, and it (just as obviously) didn't allow you to exit the config menu until all functions used a key. But every time I assigned a new key to a given function, I found myself clearing the assigned key for another function - there was just so damned many functions! Eventually, I got fed up, assigned any unassigned key to any function just to get out of that damned menu and try playing the game. I then promptly quit and uninstalled the game, because any game that requires you to use so many damned keys is thoroughly unplayable.
This is where the consoles really shine - on consoles, game designers can't simply come up with fifty different functions for fifty different keys. They are forced to actually optimise their gameplay, to ensure that it will be playable and enjoyable with a more limited control system (although, sadly, consoles seem to be squandering this advantage these days by coming up with increasingly complex control pads). Consoles don't allow for lazy game design - and the ultimate result is that while you may have truly amazing games for the PC, the average console game will be far more playable than the average PC game.
Half-serious jokes about the appropriateness of using the "wasd" keys as a control system, it's worth pointing out that console controls are incomparably superior to PC controls even if you think that keyboard controls are great. Why? Because they're standardised, and they're limited. A few years ago, I got a new FPS (yes, it happens so rarely, that it's a memorable event for me when I get a new FPS ). I started playing it, saw that the controls were configured a little strangely, and so I went into the keyboard configuration menu. There, I ran into an interesting problem - the game (obviously) didn't allow you to configure two things to use the same key, and it (just as obviously) didn't allow you to exit the config menu until all functions used a key. But every time I assigned a new key to a given function, I found myself clearing the assigned key for another function - there was just so damned many functions! Eventually, I got fed up, assigned any unassigned key to any function just to get out of that damned menu and try playing the game. I then promptly quit and uninstalled the game, because any game that requires you to use so many damned keys is thoroughly unplayable.
This is where the consoles really shine - on consoles, game designers can't simply come up with fifty different functions for fifty different keys. They are forced to actually optimise their gameplay, to ensure that it will be playable and enjoyable with a more limited control system (although, sadly, consoles seem to be squandering this advantage these days by coming up with increasingly complex control pads). Consoles don't allow for lazy game design - and the ultimate result is that while you may have truly amazing games for the PC, the average console game will be far more playable than the average PC game.