The control scheme and viewpoint screamed "console game" to me, but other than that, I thought it was a lot of fun to play. Its a shame that the demo kills itself after such a short period of time, especially since they apparently went ahead and stuffed a lot of equipment into the demo that you can't actually use in the game (I wonder if the data for that equipment is actually loaded in the demo, or if its just a slot on the dealer's list that the programmers decided to leave as a teaser - i.e. if it were somehow possible to reach level 7 in the demo, does the demo have the necessary data files to allow you to use the level 7 equipment?).
It was fun listening to radio chatter that didn't involve you at all. Independence War has had background radio chatter prior to this, but afaik, it was just random noise to make space seem less empty. Freelancer actually allows you to listen to the police performing inspections on nearby ships and similar things. You can hear as the ship you're pounding on calls for support from its squadmates.
I haven't seen some of the odd things others have described, although I did get an offer for information on planet Houston (shades of Superman II? heh heh) for $1500, and an offer to improve my popularity with one of the factions for more money than you can amass in the demo. And the abandoned research station definitely put me in mind of the similar station in Privateer 2.
The one real annoyance had to do with the generic conversation system in bars. It got real old real fast listening to the same "First time here?" lines over and over again. Fortunately, you can skip all of that and jump straight to the useful tidbits of information.