tc.cgi
IIRC there wasn't a color jump between WC1/2 and WC3/4. I believe they were both 8-bit (256 colors). Unless you played WC1/2 in a setting besides VGA. More to the point, it's against canon specifically for the reason that it is never stated anywhere that I know of that the ship classes exist in any colors not shown in the games. The opposite is true as well. If you suddenly said "I'm following a new fleet, so I'm going to paint it all PINK!" that'd make more sense than saying "I'm painting it all BLUE because that was the last color used!"
Besides, the red ones go faster.
Well, WC-3 was obviously meant to look a hell of a lot more realistic than any of the previous games. Full Motion Video, Elaborate Green-Screen FX. I would assume the blue/gray was simply an extention of this.
Who in their right mind would paint a ship pink? I've always been more partial to dark red. I look way better in that color
Because...
...looking realistic is dependant on how good your programmer(s) and artist(s) are.
...being unrealistic to reality would require that FLAK was not invented and used extensively to the point of it being a science.
...being unrealistic to Wing Commander would require that explosing laser bolts were not invented and used for 10+ years.
Okay, let's say that's right... that the Talahassee and Southampton were old designs that didn't use flak guns... then how come in WC-4 which took place after WC-3, with even some new capship designs
(Vesuvius at least), and in WCP which took place WAY later, featured no ships with flak-cannons.
I mean, flak cannons were so effective in WC-1 and WC-2... why would they replace such an effective system with three flak guns able to cover a big cruiser, with an older gun system that requires more turrets for the same coverage.
In the WC4 game, a scene in the CIC of the Intrepid showed the Vesuvius as not only carrying 14 AMG, but 40 smaller guns as well... much more than the amount of flak guns that could do the same coverage
(the Connie had 3 flak guns, so the Vesuvius was twice as big, and a bit wider... so 8 - 10 flak guns tops?)...
Also, the Plunkett and Murphy also carry no flak-cannons and they're even newer designs.
There you go again! You invented something to back up your claim but have no actual source to show!
I didn't make it up... it was a long time ago either on this forum or on Acenet. I asked LOAF once for a picture I posted on this forum like a year ago and he couldn't find it. Does that mean I lied about drawing the picture? No... it just means the chat only stores data past a given amount of time then it gets deleted. I'm pretty sure if I looked on Acenet if it even exists anymore, I could go back as far as I could and still not find that post. It doesn't mean it wasn't said.
That's wonderful. But LOAF isn't the one calling FLAK unrealistic and aiming to retcon Wing Commander until it's a labotimized, drooling mess of stupid. 22 point defense weapons could be exploding laser bolt cannons.
Still odd that they wouldn't listed the point defense guns as "Flak cannons". Plus 3 flak-cannons top are required to cover a cruiser like a Waterloo. The most I've ever seen was on a Snakeir which had 6.
Because it's stupidly boring and pointless?
Well, the ability to cut the intakes could be used for other things too... like to shelton slide. That can be a real useful maneuver in a dogfight... especially when you got two guys trying to get at each other's tail... the ability to quickly slide and point your nose right at the sucker would enable you to end the engagement right there.
The F-22's high alpha capability allows a similar effect to be achieved today...
Although, there is one thing that puzzles me... if every ship can cut it's intakes and dash, it would be almost required to cover any appreciable distance... why can't all ships slide (WC-3, WC-4, WC-P)? If they can cut their intakes... they can slide by definition...
There is a Concordia-class carrier, a Concordia-class cruiser, and a Confederation-class dreadnought. All three had ships named Concordia. More to the point, the Lexington is in WC4 and it's not a Confederation-class dreadnought. I suggest you play the game before rebutting that the Lexington is Confederation-class.
In the *game* it was a Concordia-Class carrier... a design resembling a scaled up Yorktown-class. However in the WC4-Novel it was the same kind of ship as the Concordia... and since Blair talked about the WC's-Office looking just like the one Jeannette Deveraux had pretty obviously pins it down as the Dreadnaught (CVS-65)... in fact even the game designers planned to take a Confed-dreadnaught and have a fly-through deck in it. They had trouble making the model work. So they instead took the Yorktown design and scaled it up to 800 meters.
I fully understand what you are saying... I did the first time, so here it goes.
It will be a circle, because it's flat. Globes, better known as spheres, are not flat. If you shade the circle to creat the illusion that it's a sphere, then you will have CRAP all over the display making certain areas difficult to visually interpret. No matter what you do your radar will be a flat 2D plane. So then you have a permanent problem of depth perception.
Wing Commander's radar accepts this and puts it on a flat plane completely, showing the orientation of a target, but not its distance. Also, the Wing Commander radar is as intuitive as it gets. If the red dot is in the center, you should see it. If it's up, down, left or right, turn in that direction and you will eventually see it. If it's in the outer circle then do a 180 turn.
In order to get an equal level of intuitiveness with a "3D" radar you have to use lots of lines, and when you get a lot of ships in one area, you get a lot of lines, and thus so much clutter that the radar makes absolutely no sense at-a-glance.
This is just a basic -- but look at the radar plot... two circles which portray a 3-dimentional effect. This is the basic idea.
And I'm Deke Slayton. I have, again, used sarcasm.
I wasn't being sarcastic. I really am a liscenced pilot.
Only if you are unable to move your arm in its full range of motion.
Actually even then... technically a sidestick is easier to work with. Modern airplanes have such a control column arrangement for a reason. And it's not designed that way for a fad... it's because it works better. A better set up works better regardless of what century it's in, unless somehow humans were genetically engineered with a totally different body layout-- and looking at the characters in WC-- they're human beings.
I'm glad you spelled that out for me, because I'm so incredibly daft.
Well, I wanted to clarify
Yeah? Well... my coworkers who wish to go unnamed because they don't own computers, much less visit the forums, say that you're a troll and a tattle-tale. So nyah.
No... I'm not making this person up... I don't want to name names because it would probably piss the person off...
That wasn't meant really as a troll -- I just wanted to have some kind of quote... and I suppose I could use other ones too...
ChrisReid,
Wrong, as someone pointed out earlier. WC1, WC2 and WC3 all use 256 colors. Yes, there are versions of WC1 with less, but the standard DOS WC1 had the exact same colors available to it as WC3.
As I said in my response to tc.cgi... WC-3 was obviously meant to look a hell of a lot more realistic than WC-1 or WC-2. After all, it had FMV scenes, lots of green-screen graphics, and such. And muted colors like blues and grays tend to be far more realistic than bright green.
They're not talking about you. It's a refernce to the lengthy debate about the Standoff team's choice to use the "proper" size for the Raptor in its 3D engine. But they have a difficult-to-dispute defense: they are using all the known unchanged numbers.
Oh, I think I actually remember that. Either way... I think they made the right decision to keep the Raptor at it's 36-meter length.
If you were unaware of the Raptor thing, then you're not very familiar with the flak that various teams get for the choices they make in regards to these issues.
I only vaguely remember it. I still think their decision was correct to use the 36-meter size for the Raptor...
Victoria Kent,
"He was sittin' up there for more than an hour way up there on the Texas-Tower, shootin' from the twenty-seventh floor. He didn't choke or slash or slit them, not our Charles Joseph Whitman, he won't be an architect no more..." - Kinky Friedman
"The Ballad of Charles Whitman"