Alright, at this point, the ship entry form as probably come to the end of its usefulness, and I will stop maintaining it. If we have a countable number of ships that needs specialized tweaks into the database, so be it.
I'll probably release a spreadsheet copy of the database later next week and ask 'you guys' to look it over and see if anything was entered wrong. We can use that as an opportunity to solve your issues (since when I manually do changes, I can put in pretty much any value I want).
As a side note, I noticed someone decided to find out what would happen if we stacked the rapier on the ferret. As you can see, I *have not* resolved this issue yet. For the purposes of "fun" I've manually bumped the Rapier over 1 space, so the move from turn 10->11 was technically illegal.
I've got the Cap ship code written, and I hope to test it today; if the whole alpha demo stops working, that's probably why. I'll announce here when it does work.
Additionally, I'll try to tackle the overlapping-ship problem next. Given how it has been coded so far, I don't have a good way off the top of my head, however.
I'll probably release a spreadsheet copy of the database later next week and ask 'you guys' to look it over and see if anything was entered wrong. We can use that as an opportunity to solve your issues (since when I manually do changes, I can put in pretty much any value I want).
As a side note, I noticed someone decided to find out what would happen if we stacked the rapier on the ferret. As you can see, I *have not* resolved this issue yet. For the purposes of "fun" I've manually bumped the Rapier over 1 space, so the move from turn 10->11 was technically illegal.
I've got the Cap ship code written, and I hope to test it today; if the whole alpha demo stops working, that's probably why. I'll announce here when it does work.
Additionally, I'll try to tackle the overlapping-ship problem next. Given how it has been coded so far, I don't have a good way off the top of my head, however.