Thanks for the help Wedge; it was doing what I wanted, so I wasn't bothering with standards, but it is great to have you on the team to catch these errors!
That said, I am pleased to announce the
Movement Phase Engine is "done". It can't handle capital ships, with their multi-turn acceleration/movement yet, but everything else works. I am releasing a
limited time alpha test of it. This test is limited because it is accessing the real game data, and I'll need to take it down to start work on the combat engine in a few days... I also effectively 'hacked' the game to allow a non-logged in user to fly any ship. It is also still missing some game-level navigation controls, so you'll need to use your browser's back button to get to the "turn" menu. I've deactivated the concept of 'phases' for the purposes of the demo only (they actually work great in the real version I'm working on). This means that each turn has *only* a movement phase.
Okay for those that don't follow the project closely and just want the beef:
You can
go play with the movement engine now, and fly 2 ships! Please report any
bugs or behaviour not predicted by the rules here. Oh, and please don't fly off the map for
now, or I'll need to spawn a new ship, or have someone guess/fly back on (since map-edge-death isn't in place yet).
Ironduke: I need a capship in the database, along with its graphics files, ASAP please.