I like that the UE missions were actually a challenge. It is as it should be--only the easiest level could be won on the first try by any but the best pilots.
In WC1-4, four to one odds against in a single wave were slim--there was no way you were going to survive without using missiles unless you were facing light fighters and were in something with decent power and maneuverability yourself. In WCP/SOP, you were facing odds of four to one OR MORE against in nearly every mission, yet you could still tear them apart because the Vampire was far superior to them while the Devastator had turrets shooting out of every side, along with a main gun that made torpedoes unnecessary.
In UE, you are going up against enemies that are flying ships superior to your own instead of the other way around. This makes intelligent flying more important. Having fewer enemies of greater difficulty is a lot better than a swarm of weak insects.
BTW: I noticed a distinct lack of Skate cluster/bombers in UE. Too bad--I liked those.
In WC1-4, four to one odds against in a single wave were slim--there was no way you were going to survive without using missiles unless you were facing light fighters and were in something with decent power and maneuverability yourself. In WCP/SOP, you were facing odds of four to one OR MORE against in nearly every mission, yet you could still tear them apart because the Vampire was far superior to them while the Devastator had turrets shooting out of every side, along with a main gun that made torpedoes unnecessary.
In UE, you are going up against enemies that are flying ships superior to your own instead of the other way around. This makes intelligent flying more important. Having fewer enemies of greater difficulty is a lot better than a swarm of weak insects.
BTW: I noticed a distinct lack of Skate cluster/bombers in UE. Too bad--I liked those.