eddieb
Vice Admiral
Iceblade sent me the following over email
1-You accidentally coded in a cloaking script!
If you set the camera to focus on a ship, that ship
disappears completely--not one texture is left,
everything else is there including the mesh, just no
textures. Also the camera never swtitches to the ship
in the script, so yeah that will need some help. I've
included a small zip with the cienmatic mission I am
currently working on and a few funny screenshots.
2-full speed for the set desired velocity function is
2.0 instead of 1.0. Took me awhile, actually, before I
realized this, but putting in 2.0 does make my fighter
go full speed where 1.0 doesn't change the speed level
at all (as this function is invoked at the start of
the mission). Also the transports, I found to be
moving too slowly for 180 (which is what is set in the
transport file). Also initial visual comparisions with
WCPtrans speeds actually provoked my check. Anyway
changing the speed to 2.0 brings the ship's speed up
to what appears to be the same as WCP. (of course I
checked the change in distance between me at near 0
speed and the trans at full and it looked like it was
increasing at about 180 per second (which is the
Pelican's max velocity)
3-There is something else I noted out of ships with no
AI, their speeds have to be reset after an autopilot.
It seems that all ships go to full stop when going to
a new nav--curious, was this designed or something
unavoidable?
4-I find that functions don't initate properly if they
are set at the start of the first nav (nav0). I hate
having much time pass after the start of the mission
for the in-mission launch camera cienmatic, but oh
well (.1 seconds is not too much--any less, though,
leaves the function un-called).
1-You accidentally coded in a cloaking script!
If you set the camera to focus on a ship, that ship
disappears completely--not one texture is left,
everything else is there including the mesh, just no
textures. Also the camera never swtitches to the ship
in the script, so yeah that will need some help. I've
included a small zip with the cienmatic mission I am
currently working on and a few funny screenshots.
2-full speed for the set desired velocity function is
2.0 instead of 1.0. Took me awhile, actually, before I
realized this, but putting in 2.0 does make my fighter
go full speed where 1.0 doesn't change the speed level
at all (as this function is invoked at the start of
the mission). Also the transports, I found to be
moving too slowly for 180 (which is what is set in the
transport file). Also initial visual comparisions with
WCPtrans speeds actually provoked my check. Anyway
changing the speed to 2.0 brings the ship's speed up
to what appears to be the same as WCP. (of course I
checked the change in distance between me at near 0
speed and the trans at full and it looked like it was
increasing at about 180 per second (which is the
Pelican's max velocity)
3-There is something else I noted out of ships with no
AI, their speeds have to be reset after an autopilot.
It seems that all ships go to full stop when going to
a new nav--curious, was this designed or something
unavoidable?
4-I find that functions don't initate properly if they
are set at the start of the first nav (nav0). I hate
having much time pass after the start of the mission
for the in-mission launch camera cienmatic, but oh
well (.1 seconds is not too much--any less, though,
leaves the function un-called).