Also, there is another problem and this one I am sending to you. The Ship_setOrienation function is not working properly and I'm not sure why. I have 3 fighters that are added during the cutscene and their orientations are reset to the same three values (0, 270, 0) What occurs is that all three (which start out with the same default orienation) turn to different orientations. First one goes 90, the second goes 180, and the last goes 270. This makes no sense to me and I don't see any other causes for this.