gevatter Lars
Vice Admiral
While I am a fan of the IXM design...looked like a flying tank with a bit of bat mobile...I think 4 Horseman was the most complete ship and deserved to win.
As for the 3 Dingo ship. I think it should be made a bit bigger and be a "light mobile command ship" for groups of fighters or gunships. They allready had something in the inside that resabled a command center.
As far as Arena Commander is concerned. I played a few rounds and I still have quite some problems with odd mouse behavior. Sometimes my character moves without me touchig the mouse at all.
Also when I switch between the two flight modes to fast it feels like I am stuck in one or the other mode for a short time. Don't know if that is intentional.
Beside this technical problem I have to say I like the idea of the two flight models and that, beside some fin tuning that will come with time, I allready like the behavior of the ships. Maybe make one mode just a bit more arcade and the other a bit more sim like and its good enough for me.
Still there are two main issue that I have. First I don't have a feeling for the speed. I know from the indicator that I move at a certain speed but I don't "feel" it. I can't tell what speed I or direction I am moveing by just looking outside. Its kinda odd.
The other issue I have is with the HUD. I know that I can cycle through a lot of detailed information but I prefere these kind of things to be an extra menu and have a minimal HUD with the most importend informatios showing.
Shields, weapons, speed, hull....thats pretty much it. Make all the other informations an option that I can open when I want to know so much details.
Else the HUD from the general design looks good. I espacial like the missile look on.
As for the 3 Dingo ship. I think it should be made a bit bigger and be a "light mobile command ship" for groups of fighters or gunships. They allready had something in the inside that resabled a command center.
As far as Arena Commander is concerned. I played a few rounds and I still have quite some problems with odd mouse behavior. Sometimes my character moves without me touchig the mouse at all.
Also when I switch between the two flight modes to fast it feels like I am stuck in one or the other mode for a short time. Don't know if that is intentional.
Beside this technical problem I have to say I like the idea of the two flight models and that, beside some fin tuning that will come with time, I allready like the behavior of the ships. Maybe make one mode just a bit more arcade and the other a bit more sim like and its good enough for me.
Still there are two main issue that I have. First I don't have a feeling for the speed. I know from the indicator that I move at a certain speed but I don't "feel" it. I can't tell what speed I or direction I am moveing by just looking outside. Its kinda odd.
The other issue I have is with the HUD. I know that I can cycle through a lot of detailed information but I prefere these kind of things to be an extra menu and have a minimal HUD with the most importend informatios showing.
Shields, weapons, speed, hull....thats pretty much it. Make all the other informations an option that I can open when I want to know so much details.
Else the HUD from the general design looks good. I espacial like the missile look on.