I also tried it last night and there are some things I like, and some things I don't. Here's what I didn't like, since that list is much shorter.
- auto-aiming: It was overdone IMO. And sometimes I would like to deactivate it, since it keeps shooting wrong, missing the target with two guns. I suggest letting the player decide, give me a lead indicator and let me decide whether I want to shoot at it or let the computer do it.
- fat HUD elements: seriously? Why does everything have to be that big and animated? I would have preferred a cleaner style. Still I admit it looks pretty awesome. It is just horribly impractical.
- the Radar. WTF? I don't need pictures there, just blue and red and green dots or something would be much clearer.
- no strafing without going into decoupled mode? Why? This way the glide mode works like in WC3 or Saga, which is ok, but I want DC mode to simply be full newtonian. Let me control all axes, please! I even noticed that if you boost in DC mode you accelerate in your glide direction, WTF....
- You don't notice someone is hitting you, the shield display is crap. It has to be simpler, like in any Wing Commander or Freespace game, really any of the existing space sims. Plus add a flashing light when someone hits you. Or even the direction the hit came from.
- Damage: IMO shields are too weak, they usually fall from 100 to 0 in just a few seconds, and then the ship gets damaged before you can even react.
- Bitching Betty: Annoying, just annoying. I want simple beeps or something if a shield is low, a red light or text blinking, but not a voice that says "My dear pilot and commander, I'm speaking up to inform you that the wonderful, shining shields on the back of this beautiful fighting ship flying through space have just decreased to 25 percent", followed by "Oh no, you have to allow me to correct myself, dear pilot, I wanted to say that your shields in the back have indeed fallen to zero percent now." Especially if that all happens in a second or two, so much faster than Betty can talk.
Also it doesn't have to tell me that my shields are recharging, I expect them to do that all the time.
I don't need "Oh no, dear pilot, you are about to crash into some space rock in front of you, do something", either, just have the collision warning HUD element and some beeping sound.
Those warnings would be appropriate for a battleship or something, where it takes 30s+ to go from 25% to 0%. But not for a fighter. There is a reason why such acoustic warnings are really really short in modern fighter planes.
- Sensors: I crashed into asteroids at least twice because I could see the HUD elements showing enemies through it. Does it have to be this way? It would also add to the tactics if it weren't possible to see through everything with simple fighter scanners.
- lack of TrackIR support. I'm used to it, and it's really useful.
- lack of configuration tools. Those are far more important for the alpha test than a LOT of stuff that's already ingame.