QuailPilot
Spaceman
Once again I have no "orders" button.
Odd that the game wants orders from you at all; none of your fighters are in a firing position on anybody as best I can tell. Washout would be, if Violent Breeze's guns had that kind of range. Could be an area to check for a possible bug.Once again I have no "orders" button.
Should you have any, or is it correct that you had no valid errors? There is code to predict when no order is needed, and so far we haven't had any false-negatives (i.e. no orders needed when orders WERE needed).Once again I have no "orders" button.
Another false positive. these are annoying, but preferable to false negatives. Keep reporting them, but for now, you can go ahead and just submit them as empty. (If they're wrong though, and you are empty but think there *is* a valid move, let me know).For some reason, Boo'ya (a Drakhri) requires orders (as in he has the button), although he can't do anything.
First off, the error you're all seeing is because the turn is ready to be processed.Interesting... I was the one attempting the Shelton slide with a Drakhri (turn rate 2). On the first choice there was turn port/starboard 1-2 and on the second it was turn the respective direction 3 minus the previous value. (2 and 1, respectively.) I don't know, shouldn't the shelton slide be possible to do without the first turn? And the second problem is that if I select the first value as 2, the second can be selected only as 1, therefore exceeding the turn rate like we have just seen
Is it alright that up there in the Zombie - Violent Breeze missile duel the IR missile fired at Violent Breeze didn't move one bit when VB performed an evasive action? It's true that VB was just one hex away from it, but shouldn't it at least move to the hex where the ship last was? (or at least try to)