Quarto
Unknown Enemy
Standoff will teach you to love them.Fruitcake said:I still hate Gothri.
No, wait. Standoff will teach you to hate them even more .
Standoff will teach you to love them.Fruitcake said:I still hate Gothri.
Eh, quit worrying in advance . It's not gonna be harder than the prologue. Some missions will be easier, some will be harder, so on average it's the same.Lazy Panda said:But, making the game harder than it is already is a thumbs down, as I really don't want a second UE.
Lazy Panda said:Hey, Gothri have the same turrets as Sabres, don't they? So, since I had no problem with Sabre turrets, why shall Gothri be trouble?
Starkey said:Now, I would say charging many more Gothris in a Stilletto is a bit more of a challenge.
That's partially correct... the Firekka will carry only three squadrons at a time.Starkey said:In the campaign, the Firekka will carry up to 5 squadrons: Stilettos, Gladii, Rapiers, Sabres and maybe Crossbows.
More Stiletto missions are ruled out. I believe the Gladius will also make its last flyable appearance in Ep 2.Starkey said:So I guess more Stiletto missions aren´t ruled out, specially if you start losing many ships.
A single run through the game will consist of around 20 to 25 missions or something around that number. Varies from path to path, of course.Starkey said:The progress chart lists 38 missions (plus 10 in the sim). I am not sure how many missions you can play in one path only.
Now that's something I'm sure I've never said. When the Sabres arrive, they'll *replace* the Gladii (so all remaining Gladii will be hauled off), and I don't remember anymore, but it's possible that the same will happen to the Stilettos. We need to make sure that there's 45 useful ships available to the player, so there's no point in keeping Gladii and Stilettos around if the player won't fly them anymore.Starkey said:And don´t worry, Eder has already said here that the Firekka will receive replacements, but many more of Stilettos and Gladii than of the other fighters.
Eder said:More Stiletto missions are ruled out. I believe the Gladius will also make its last flyable appearance in Ep 2.
Eder said:Now that's something I'm sure I've never said. When the Sabres arrive, they'll *replace* the Gladii (so all remaining Gladii will be hauled off), and I don't remember anymore, but it's possible that the same will happen to the Stilettos. We need to make sure that there's 45 useful ships available to the player, so there's no point in keeping Gladii and Stilettos around if the player won't fly them anymore.
Eder said:You start off with an incomplete Gladii squadron, then you get more Gladii. Then by the time you get the Sabres, you've hopefully lost 6 ships already (if you haven't, some ships are taken off the carrier). Then when you get the 6 Crossbows, you lose 6 Gladii, unless you have already lost them in missions. That means there are only 4 types of ships onboard the Firekka at any given time (Stilettos, Rapiers, Sabres, and either Gladii or Crossbows).
Oh, okay, but that's no secret - we've released a whole series of screenshots from a Ep. 2 Gladius mission.Starkey said:I was talking about Ep. 2, since our Panda friend has no idea of what is in Ep.2.
Yeah, that was probably an early plan. The current plan is to have a full squad of Rapiers and a full squad of Sabres, which leaves room for either 6 Stiletto and 6/7 Gladii, or a full squad of Stilettos. I think the latter would make more sense, even though the Stilettos are just as useless as the Gladii by then.Starkey said:I thought we would only lose the Gladii if and when the Crossbows arrived:
Eder said:which leaves room for either 6 Stiletto and 6/7 Gladii, or a full squad of Stilettos. I think the latter would make more sense, even though the Stilettos are just as useless as the Gladii by then.
We have it as 15, I believe. When I said 6 Stilettos and 6/7 Gladii I actually meant 8 Stilettos and 6/7 Gladii.BattleDog said:So a full squad is 12?
My point, however, is that the Rapiers are better at that than the Stilettos, much like the Sabres are better than the Gladii at everything they're supposed to do.Starkey said:If you are going to keep the Stilettos/Gladii only for escorting the player´s wing, I´d keep only the Stilettos. They´re much faster and more maneuverable and wingmen tend to last longer on them, thus being able to keep more enemies busy at a time and leaving them away from the player.
Eder said:My point, however, is that the Rapiers are better at that than the Stilettos, much like the Sabres are better than the Gladii at everything they're supposed to do.
No, there isn't - and we're already going to code enough possibilities to kill most programmers.Lazy Panda said:There's always the possibilty of a worst-case-scenario in which you may never even see a Sabre or Crossbow on your flight-deck.
Hehe, you'll hate them even more when Episode 2 comes out .AdmiralHuang said:Ditch the Stilettos, IMHO. I hated the ships, even if I was flying against them.