lorddarthvik
Spaceman
too bad I never had a chance to play those episodes Please drop me a PM if you know of ways of getting them thanx.
Some people have already said they think the game is actually too bright (Wedge, I think?), and personally I think the gamma slider in-game should give everyone good results.lorddarthvik said:One more minor issue: the game feels a bit dark. Setting my monitor or the gamma in-game higher doesn't help. Maybe you should adjust it a very little bit IF possible. Btw, is it just me? I have only played during the day when the sun shines in form my back, so maybe it's really just me
Actually, the only difference between WCP and SO in this regard is that SO missions are intentionally made darker - the engine's still the same. And of course, Standoff is intentionally dark in some places as well - the Gladius mission in Famine being the most extreme example .lorddarthvik said:But its not your error!!! Its the original SO thats a lot darker then prophecy, or any other game!
Quarto said:The AB fuel is simply a matter of what missions you're flying. WC2 had very little AB fuel... but its missions were limited to 16 ships (and that includes both enemies and friendlies!). So, we could have gone with WC2's fuel levels, and everything would have seemed fine... provided we would have kept the ship numbers down to WC2 levels. And that would have sucked, because one of the best things about working with the WCP engine is that you get to throw fifty enemies at the player.
Yeah, well, maybe that's why we're making a mod based on Fleet Action, and you're not .Maj.Striker said:I get really tired of this epic scale stuff, (i.e. our capships are X times bigger than your capships). I'd rather fly against two really decent AI controlled ships than against 50 sitting ducks.
Maj.Striker said:I remember in Prophecy in one mission I had 47 kills and all I could think was...this is nothing but target practice. Why are we supposed to afraid of these things? Meh, in my opinion, take me back to the old days of WC1 and 2 where if you got 5-6 kills in a mission that was an impressive run. When someone talks about a big battle then I expect a big battle to be 10 - 15 enemy fighters versus 10-15 wingmen...that's a realistic big battle, not 20 enemy fighters versus 3 friendly fighters...that unrealistic and you should be dead in about 10 seconds flat.
I remember in Prophecy in one mission I had 47 kills and all I could think was...this is nothing but target practice. Why are we supposed to afraid of these things?
I'm not entirely sure what your point is - in almost every mission of the prologue you have up to 11 wingmen. If you ended up with a gauntlet-style 30-to-3 mission, that's your fault, not ours .Maj.Striker said:Don't get me wrong, I like Standoff's approach to the battle sequences. But a big battle is not 30 enemy fighters to 3...that's a gauntlet, not a big battle.
Again, I must point out that in the Standoff prologue, you regularly fly with as many as 11 wingmen. In the main campaign, this kind of thing will be a regular occurence. You'll never fly with the Firekka's entire Wing (because 45 fighters is a bit much ), but there will be missions where you have twenty or more friendly fighters. And yes, the cats will still have you outnumbered, but I don't think anybody's interested in a game where the player and his friends kick the crap out of a lone cat.lorddarthvik said:Maj. Strikers got a point! Its really a bit too much. Take a look back at Unknown Enemy campaign missions, where you had beutifull scenes with 8 wingman flying whit you against the enemy's first wave.
You'll be as outnumbered as FA says you should be.Dundradal said:since it's been brought up how will the ratio of wingmen to enemies be handled in such situations as BoT and Sirius?
Quarto said:Also, I know for a fact that some of our testers are dissatisfied with the amount of Kilrathi you meet in the second episode - they think there isn't enough. Apparently, some people can never get enough Gothri .