New Constantinople (government base)

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New Constantinople
Privateer - Sprite Sheet - Space - Oxord.png
System New Constantinople
Facilities Bar, Commodity Exchange, Landing Pad, Merchants' Guild, Mercenaries' Guild, Mission Computer, Main Concourse, Ship Dealer
Exports Books, Generic Foods, Grain, Luxury Foods, Wood


New Constantinople is a Terran Confederation Government Base in the New Constantinople system. It is the capital of the Gemini Sector.

Services

Screenshots

Commodity Exchange

Commodities

The following table gives you a definite edge in the marketplace. Using these num-bers, you can construct the most advantageous trade route possible. Look for target bases close to each other with complementary needs. With these, you can minimize travel time and fuel expenditure while maximizing profit margin.

Empty box. Commodity cannot be bought or sold at this type of base. For example, the contraband drug Brilliance can neither be bought nor sold at Oxford.

Cost (top line). Amount of money exchanged when you buy or sell this commodity. When this is stated as a range (the usual case), the exact cost in credits (k) is ran-domly chosen each time from within this range. For example, at an Agricultural world advanced fuels can be sold fora price between 490 and 500 credits. They can be bought or sold at a Refinery base fora price between 480 and 490 credits.

Availability (second line). Percentage chance that this commodity will be available each time you stop at the base. For example, each time you land at a Refinery base, there is a 50% chance that there will be advanced fuels for sale there.

na (second line) not available. The commodity cannot be bought at this base (but you can sell it here for the price listed on the first line). For example, advanced fuels are not available for sale on any Agricultural base.

Amount (third line). If the commodity is available, the italicized numbers on the third line give the range of total units that might be available. The exact number available is randomly chosen each time from within this range. For example, if there are advanced fuels for sale at a Refinery base, there will be between 40 and 50 units of fuel available.

Commodity Cost Availability Amount
Advanced Fuels
490-500k
na
Artwork
85-100k
na
Books
40-50k
100%
80-110
Brilliance
Communications
50-70k
na
Computer Software
90-100k
na
Computers
70-75k
na
Construction Equipment
100-105k
na
Factory Equipment
100-140k
na
Food Dispensers
100k
na
Furs
280-300k
na
Games
20k
na
Gems
930-1000k
na
Generic Foods
15-30k
70%
60-70
Grain
7-20k
70%
60-70
Holographic Equipment
480-500k
na
Home Appliances
100-110k
na
Home Entertainment
45-50k
na
Iron
45-50k
na
Liquor
50-55k
na
Luxury Foods
35-50k
50%
40-50
Medical Equipment
490-500k
na
Mining Equipment
Movies
20k
Pets
90-100k
na
Plastics
50-60k
na
PlayThing
20k
na
Plutonium
Pre-Fabs
50-65k
na
Robot Servants
470-500k
na
Robot Workers
290-300k
na
Slaves
Space Salvage
180-200k
na
Textiles
50-60k
na
Tobacco
Tungsten
90-100k
na
Ultimate
Uranium
Weaponry
300k
na
Wood
70-100k
70%
60-70

Profitble Runs

You can always ram money by trading between different planets in Gemini Sector. Refer to the following chart to determine which products can be traded most profitably from planet to planet. This table is baud on average availability and price. Of course, once you reach a base and check the exchange, an unexpected commodity might actually be available, or another commodity might be offered at a much lower price than usual. This table is also based on being able to carry all of a commodity that is available — a Centurion's small cargo hold cannot always take full advantage of a particular commodity.

In each entry, commodities are listed in roughly descending order of profitability.

Boldfaced commodities are the most profitable runs (average profits in excess of 2000 credits), because they are available more often than most and because the target base usually buys them at a great profit.

Italicised commodities usually offer at least a 600-credit profit. but are less profitable than the other runs listed.

© indicates contraband commodities.

X indicates no reliably profitable runs.

Base Commodities To Commodities From
Agricultural X X
Mining Iron X
Pirate X Generic foods
Wood
Pleasure X Wood
Generic foods
Refinery Plastics
Home appliances
Factory eqpt.
Food dispensers
Pre-fabs
Communications
Wood
Generic foods
N. Constantinople X Books
Wood
Generic foods
New Detroit Home appliances
Factory equpt.
Plastics
Food dispensers
Communications
Pre-fabs
Construction eqpt.
Wood
Generic foods
Oxford X X
Perry Naval Base X Wood
Generic foods

Guaranteed Commodities

Of course, there are no guarantees in Privateer, but the following commodities come as close as possible. At most base types, them are one or two commodities that are nearly always available, and that can nearly always be sold at a profit of 1000 credits or more, wherever you go next. These include:

New Constantinople nothing

Images

Appearances