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{{infobox Fighter
{{infobox Planet
|faction = terran
|faction = terran
|name = Perry Naval Base
|name = Perry Naval Base
|type = Naval Base
|image = image:Privateer - Bases - Perry.png
|manufacturer =
|system = [[Perry]]
|image = image:halsey-navalbase.jpg
|cities =  
|introduction = 2650s
|facilities = [[Admiral Terrell's Office]], [[Bar (Perry Naval Base)|Bar]], [[Commodity Exchange]], [[Hangar Bay]], [[Mercenaries' Guild]], [[Merchant's Guild]], [[Mission Computer]], * [[Ship Dealer (Perry Naval Base)|Ship Dealer]]
|status = destroyed between [[2681]] and [[2701]]
|exports = [[Space Salvage]], [[Weaponry]]
|primary user = [[Terran Confederation]]
|more users =
|produced =  
}}
}}


'''Perry Naval Base''' was a Confederation [[Halsey-Class Naval Base]] located in the [[Perry]] system, [[Clarke Quadrant]], [[Gemini Sector]]. It was located only a few jump points away from Kilrathi space, but because of the military strength in the area, there was no large-scale battle between 2658 and the end of the Kilrathi War in 2669. In the late 2660s, the base was commanded by Admiral Terrell.
[[Perry Naval Base]] was a [[Terran Confederation]] Halsey-class military starbase in the [[Perry|Perry System]].
This Naval Base, along with 18 other Halsey-Class Naval Bases, was destroyed during the War with the [[Nephilim]].


[[Category:Confederation Bases by Name]]
==Base Services==
 
* [[Main Concourse (Perry Naval Base)|Main Concourse]]
* [[Admiral Terrell's Office]]
* [[Bar (Perry Naval Base)|Bar]]
* [[Commodity Exchange]]
* [[Hangar Bay]]
* [[Mercenaries' Guild]]
* [[Merchants' Guild]]
* [[Mission Computer]]
* [[Ship Dealer (Perry Naval Base)|Ship Dealer]]
 
==Images==
 
<gallery>
Privateer - Screenshot - Perry Naval Base Concourse.png
Privater - Screenshot - Terrell Office.png
Privateer - Screenshot - Commodity Exchange - Normal.png
Privateer - Screenshot - Landing Pad - Perry - Tarsus.png
Privateer - Screenshot - Mercenary Guild.PNG
Privateer - Mercenary Guild - Screenshot - Office.png
Privateer - Screenshot - Mission Computer - Welcome.png
Privateer - Screenshot - Ship Dealer - Normal.png
Origin FX - Wallpaper - Privateer Ad Art.png
Privateer - Marketing Art - Perry on Box.png
</gallery>
 
==Commodity Exchange==
 
===Commodities===
 
The following table gives you a definite edge in the marketplace. Using these num-bers, you can construct the most advantageous trade route possible. Look for target bases close to each other with complementary needs. With these, you can minimize travel time and fuel expenditure while maximizing profit margin.
 
'''Empty box.''' Commodity cannot be bought or sold at this type of base. ''For example, the contraband drug Brilliance can neither be bought nor sold at Oxford.''
 
'''Cost (top line).''' Amount of money exchanged when you buy or sell this commodity. When this is stated as a range (the usual case), the exact cost in credits (k) is ran-domly chosen each time from within this range. ''For example, at an Agricultural world advanced fuels can be sold fora price between 490 and 500 credits. They can be bought or sold at a Refinery base fora price between 480 and 490 credits.''
 
'''Availability (second line).''' Percentage chance that this commodity will be available each time you stop at the base. ''For example, each time you land at a Refinery base, there is a 50% chance that there will be advanced fuels for sale there.''
 
'''na (second line) not available.''' The commodity cannot be bought at this base (but you can sell it here for the price listed on the first line). ''For example, advanced fuels are not available for sale on any Agricultural base.''
 
'''Amount (third line).''' If the commodity is available, the italicized numbers on the third line give the range of total units that might be available. The exact number available is randomly chosen each time from within this range. ''For example, if there are advanced fuels for sale at a Refinery base, there will be between 40 and 50 units of fuel available.''
 
{| class="wikitable"
|-
! Commodity
! Cost
! Availability
! Amount
|-
!Advanced Fuels
|<center>490-500k</center>
|<center>na</center>
|<center></center>
|-
!Artwork
|<center>85-100k</center>
|<center>na</center>
|<center></center>
|-
!Books
|<center>50k</center>
|<center>na</center>
|<center></center>
|-
!Brilliance
|<center></center>
|<center></center>
|<center></center>
|-
!Communications
|<center>50k</center>
|<center>na</center>
|<center></center>
|-
!Computer Software
|<center>90-100k</center>
|<center>na</center>
|<center></center>
|-
!Computers
|<center>70-80k</center>
|<center>na</center>
|<center></center>
|-
!Construction Equipment
|<center></center>
|<center></center>
|<center></center>
|-
!Factory Equipment
|<center>80-100k</center>
|<center>na</center>
|<center></center>
|-
!Food Dispensers
|<center>100-110k</center>
|<center>na</center>
|<center></center>
|-
!Furs
|<center>280-300k</center>
|<center>na</center>
|<center></center>
|-
!Games
|<center>20k</center>
|<center>na</center>
|<center></center>
|-
!Gems
|<center>930-1000k</center>
|<center>na</center>
|<center></center>
|-
!Generic Foods
|<center>30-40k</center>
|<center>na</center>
|<center></center>
|-
!Grain
|<center>20-23k</center>
|<center>na</center>
|<center></center>
|-
!Holographic Equipment
|<center>480-500k</center>
|<center>na</center>
|<center></center>
|-
!Home Appliances
|<center>100k</center>
|<center>na</center>
|<center></center>
|-
!Home Entertainment
|<center>45-50k</center>
|<center>na</center>
|<center></center>
|-
!Iron
|<center>35-50k</center>
|<center>na</center>
|<center></center>
|-
!Liquor
|<center>50-55k</center>
|<center>na</center>
|<center></center>
|-
!Luxury Foods
|<center>50-65k</center>
|<center>na</center>
|<center></center>
|-
!Medical Equipment
|<center>500-510k</center>
|<center>na</center>
|<center></center>
|-
!Mining Equipment
|<center></center>
|<center></center>
|<center></center>
|-
!Movies
|<center>20k</center>
|<center>na</center>
|<center></center>
|-
!Pets
|<center>90-100k</center>
|<center>na</center>
|<center></center>
|-
!Plastics
|<center>50-60k</center>
|<center>na</center>
|<center></center>
|-
!PlayThing
|<center>20k</center>
|<center>na</center>
|<center></center>
|-
!Plutonium
|<center></center>
|<center></center>
|<center></center>
|-
!Pre-Fabs
|<center></center>
|<center></center>
|<center></center>
|-
!Robot Servants
|<center>470-500k</center>
|<center>na</center>
|<center></center>
|-
!Robot Workers
|<center>290-300k</center>
|<center>na</center>
|<center></center>
|-
!Slaves
|<center></center>
|<center></center>
|<center></center>
|-
!Space Salvage
|<center>200-210k</center>
|<center>10%</center>
|<center>''30-50''</center>
|-
!Textiles
|<center>50k</center>
|<center>na</center>
|<center></center>
|-
!Tobacco
|<center></center>
|<center></center>
|<center></center>
|-
!Tungsten
|<center>80-100k</center>
|<center>na</center>
|<center></center>
|-
!Ultimate
|<center></center>
|<center></center>
|<center></center>
|-
!Uranium
|<center></center>
|<center></center>
|<center></center>
|-
!Weaponry
|<center>290-300k</center>
|<center>100%</center>
|<center>''70-110''</center>
|-
!Wood
|<center>100-110k</center>
|<center>na</center>
|<center></center>
|-
|}
 
===Profitble Runs===
 
You can always ram money by trading between different planets in Gemini Sector. Refer to the following chart to determine which products can be traded most profitably from planet to planet. This table is baud on average availability and price. Of course, once you reach a base and check the exchange, an unexpected commodity might actually be available, or another commodity might be offered at a much lower price than usual. This table is also based on being able to carry all of a commodity that is available — a ''Centurion''<nowiki>'</nowiki>s small cargo hold cannot always take full advantage of a particular commodity.
 
In each entry, commodities are listed in roughly descending order of profitability.
 
'''Boldfaced commodities''' are the most profitable runs (average profits in excess of 2000 credits), because they are available more often than most and because the target base usually buys them at a great profit.
 
''Italicised commodities'' usually offer at least a 600-credit profit. but are less profitable than the other runs listed.
 
© indicates contraband commodities.
 
X indicates no reliably profitable runs.
 
{| class="wikitable"
|-
! Base
! Commodities To
! Commodities From
|-
!Agricultural
|'''Wood''' <BR> Generic foods <br> ''Grain''
|X
|-
!Mining
|''Iron''
|''Weaponry''
|-
!Pirate
|X
|'''Weaponry'''
|-
!Pleasure
|X
|X
|-
!Refinery
|Plastics <br> Food dispensers <br> Home Appliances
|X
|-
!N. Constantinople
|X
|X
|-
!New Detroit
|Food dispensers<br>Home appliances<Br>Plastics<br>Space salvage
|X
|-
!Oxford
|''Wood'' <br> ''Generic Foods''
|X
|-
!Perry Naval Base
|X
|X
|-
|}
 
===Guaranteed Commodities===
 
Of course, there are no guarantees in ''Privateer'', but the following commodities come as close as possible. At most base types, them are one or two commodities that are nearly always available, and that can nearly always be sold at a profit of 1000 credits or more, wherever you go next. These include:
 
{| class="wikitable"
|-
!''Perry''
|(Weaponry)
|-
|}
 
===Images===
 
<gallery>
PPG - 69.png
PPG - 70.png
PPG - 71.png
PPG - 72.png
PPG - 73.png
PPG - 74.png
</gallery>
 
==Wing Commander Privateer Player's Guide==
 
'''Perry'''
 
General Notes. Perry, the military center of Gemini, is located in Clarke, not far from the Kilrathi border. Many military patrols originate here and you have a high chance of encountering these forces. Admiral Terrell runs his corner of the war from here. Perry is a model of efficiency and does a lively business in all industries. It is a fine example of starbase architecture as well.
 
Trading Tips. As the core of all local military operations, many supply lines come into Perry. They need food, medical supplies and the like. They sell lots of out-of-date weaponry here — a good start for a gun-runner. With so many merchants coming here, there is always a chance to pick up whatever you’re looking to buy.
 
<gallery>
Privateer - Manual - Page 35.jpg
</gallery>
 
==Appearances==
 
* [[Wing Commander Privateer Player's Guide]]
* [[Wing Commander Privateer]]
** [[Sandra Goodin - Mission A (Wing Commander Privateer)|Sandra Goodin - Mission A]]
** [[Admiral Terrell - Mission A (Wing Commander Privateer)|Admiral Terrell - Mission A]]
* [[Privateer Playtester's Guide]]
* [[Privateer Righteous Fire]]
** [[E. Masterson - Mission E]]
** [[Sandra Goodin - Mission A (Privateer Righteous Fire)|Sandra Goodin - Mission A]]
** [[Sandra Goodin - Mission B]]
** [[Sandra Goodin - Mission C]]
** [[Sandra Goodin - Mission D]]
** [[Monte - Mission D]] (mentioned)
** [[Sandra Goodin - Mission E]]
** [[Admiral Terrell - Mission A (Privateer Righteous Fire)|Admiral Terrell - Mission A]]
** [[Informant - Mission C]]
 
==Behind the Scenes==
 
Perry Naval Base is named after Matthew Calbraith Perry, a commodore in the United States Navy known for opening trade with Japan in 1854.
 
Perry Naval Base was named MacArthur in earlier designs for Wing Commander Privateer.
 
Chris Douglas' Wing Commander Privateer's box artwork features a planet near Perry Naval Base which is not visible in the game; it seems to be a reuse of the Pleasure Planet 3D model.
 
===Source Model===
 
* [https://download.wcnews.com/files/priv1/3D/PERRY.zip PERRY] - Perry Naval Base
 
===Pre-Release Screenshots===
 
<gallery>
DP-HRES.gif
SCREE109.gif
SCREE110.gif
</gallery>
 
{{Navbox Gemini Sector Bases}}
 
{{Navbox Privateer Base Services}}
 
 
[[Category:Space Stations (Privateer)]]
[[category:Military Starbases]]
[[category:Gemini Sector Bases]]

Latest revision as of 17:13, 1 November 2023

Perry Naval Base
Privateer - Bases - Perry.png
System Perry
Facilities Admiral Terrell's Office, Bar, Commodity Exchange, Hangar Bay, Mercenaries' Guild, Merchant's Guild, Mission Computer, * Ship Dealer
Exports Space Salvage, Weaponry


Perry Naval Base was a Terran Confederation Halsey-class military starbase in the Perry System.

Base Services

Images

Commodity Exchange

Commodities

The following table gives you a definite edge in the marketplace. Using these num-bers, you can construct the most advantageous trade route possible. Look for target bases close to each other with complementary needs. With these, you can minimize travel time and fuel expenditure while maximizing profit margin.

Empty box. Commodity cannot be bought or sold at this type of base. For example, the contraband drug Brilliance can neither be bought nor sold at Oxford.

Cost (top line). Amount of money exchanged when you buy or sell this commodity. When this is stated as a range (the usual case), the exact cost in credits (k) is ran-domly chosen each time from within this range. For example, at an Agricultural world advanced fuels can be sold fora price between 490 and 500 credits. They can be bought or sold at a Refinery base fora price between 480 and 490 credits.

Availability (second line). Percentage chance that this commodity will be available each time you stop at the base. For example, each time you land at a Refinery base, there is a 50% chance that there will be advanced fuels for sale there.

na (second line) not available. The commodity cannot be bought at this base (but you can sell it here for the price listed on the first line). For example, advanced fuels are not available for sale on any Agricultural base.

Amount (third line). If the commodity is available, the italicized numbers on the third line give the range of total units that might be available. The exact number available is randomly chosen each time from within this range. For example, if there are advanced fuels for sale at a Refinery base, there will be between 40 and 50 units of fuel available.

Commodity Cost Availability Amount
Advanced Fuels
490-500k
na
Artwork
85-100k
na
Books
50k
na
Brilliance
Communications
50k
na
Computer Software
90-100k
na
Computers
70-80k
na
Construction Equipment
Factory Equipment
80-100k
na
Food Dispensers
100-110k
na
Furs
280-300k
na
Games
20k
na
Gems
930-1000k
na
Generic Foods
30-40k
na
Grain
20-23k
na
Holographic Equipment
480-500k
na
Home Appliances
100k
na
Home Entertainment
45-50k
na
Iron
35-50k
na
Liquor
50-55k
na
Luxury Foods
50-65k
na
Medical Equipment
500-510k
na
Mining Equipment
Movies
20k
na
Pets
90-100k
na
Plastics
50-60k
na
PlayThing
20k
na
Plutonium
Pre-Fabs
Robot Servants
470-500k
na
Robot Workers
290-300k
na
Slaves
Space Salvage
200-210k
10%
30-50
Textiles
50k
na
Tobacco
Tungsten
80-100k
na
Ultimate
Uranium
Weaponry
290-300k
100%
70-110
Wood
100-110k
na

Profitble Runs

You can always ram money by trading between different planets in Gemini Sector. Refer to the following chart to determine which products can be traded most profitably from planet to planet. This table is baud on average availability and price. Of course, once you reach a base and check the exchange, an unexpected commodity might actually be available, or another commodity might be offered at a much lower price than usual. This table is also based on being able to carry all of a commodity that is available — a Centurion's small cargo hold cannot always take full advantage of a particular commodity.

In each entry, commodities are listed in roughly descending order of profitability.

Boldfaced commodities are the most profitable runs (average profits in excess of 2000 credits), because they are available more often than most and because the target base usually buys them at a great profit.

Italicised commodities usually offer at least a 600-credit profit. but are less profitable than the other runs listed.

© indicates contraband commodities.

X indicates no reliably profitable runs.

Base Commodities To Commodities From
Agricultural Wood
Generic foods
Grain
X
Mining Iron Weaponry
Pirate X Weaponry
Pleasure X X
Refinery Plastics
Food dispensers
Home Appliances
X
N. Constantinople X X
New Detroit Food dispensers
Home appliances
Plastics
Space salvage
X
Oxford Wood
Generic Foods
X
Perry Naval Base X X

Guaranteed Commodities

Of course, there are no guarantees in Privateer, but the following commodities come as close as possible. At most base types, them are one or two commodities that are nearly always available, and that can nearly always be sold at a profit of 1000 credits or more, wherever you go next. These include:

Perry (Weaponry)

Images

Wing Commander Privateer Player's Guide

Perry

General Notes. Perry, the military center of Gemini, is located in Clarke, not far from the Kilrathi border. Many military patrols originate here and you have a high chance of encountering these forces. Admiral Terrell runs his corner of the war from here. Perry is a model of efficiency and does a lively business in all industries. It is a fine example of starbase architecture as well.

Trading Tips. As the core of all local military operations, many supply lines come into Perry. They need food, medical supplies and the like. They sell lots of out-of-date weaponry here — a good start for a gun-runner. With so many merchants coming here, there is always a chance to pick up whatever you’re looking to buy.

Appearances

Behind the Scenes

Perry Naval Base is named after Matthew Calbraith Perry, a commodore in the United States Navy known for opening trade with Japan in 1854.

Perry Naval Base was named MacArthur in earlier designs for Wing Commander Privateer.

Chris Douglas' Wing Commander Privateer's box artwork features a planet near Perry Naval Base which is not visible in the game; it seems to be a reuse of the Pleasure Planet 3D model.

Source Model

Pre-Release Screenshots