it would be interesting if its possible to replace the models and textures and textures of WC4 with higher res ones from WC3I know you're not focused on WCIV right now, but a set of hashes for WC4 which uses the same TRE format would be super useful.
it would be interesting if its possible to replace the models and textures and textures of WC4 with higher res ones from WC3
as for WC3 if its possible to replace the blue space skybox with the PSX and WC4 ones
it would be interesting if its possible to replace the models and textures and textures of WC4 with higher res ones from WC3
as for WC3 if its possible to replace the blue space skybox with the PSX and WC4 ones
I believe the models and textures are the same resolution in both games. They had tried to update Wing Commander IV to display higher resolution textures but cut the feature late in development... which meant that the new textures for the ships had to be reduced back to the WC3 level which left them comparatively muddy looking from the hoped-for higher detail going away.
100% the toolbox already runs on Linux. I don't have any windows PCs anymore. I am extremely interested in an MVE encoder. The two resolutions it will need to support are:me too
i still went on to look at armada with CRT Dithering filter the results are far impressiveYeah, the WC4 textures actually look decent on their own, but there's something about the way they get displayed in-game where they kind of have a gritty low quality look to them. By comparison the WC3 textures come out cleaner looking but mainly because they have simpler textures moreso than anything to do with resolution.
i still went on to look at armada with CRT Dithering filter the results are far impressive
which kinda makes me believe that WCIV textures were made with those in mind due to the Console releases too, since PS1 and N64 games took advantage of the TV's of its time to make texture more detailed thanks to its video output.
I've found some fun things just tinkering with the toolbox. A lot of WC3's ingame audio is able to be read in Audacity as raw audio in unsigned PCM 8-bit Mono 11025hz format. I've been able to extract all the sound effects for in space, as well as the speech audio. There also appears to be text information for German/French/English subtitles encoded in the IFF next to the Audio data as well. I also found that the PC Datafiles seem to already have code for handling the TCN News updates, so I'm not quite sure why those aren't in the game. I wonder how hard it'd be to add those back in if we could encode them to .MVE format.
I've found some fun things just tinkering with the toolbox. A lot of WC3's ingame audio is able to be read in Audacity as raw audio in unsigned PCM 8-bit Mono 11025hz format. I've been able to extract all the sound effects for in space, as well as the speech audio. There also appears to be text information for German/French/English subtitles encoded in the IFF next to the Audio data as well. I also found that the PC Datafiles seem to already have code for handling the TCN News updates, so I'm not quite sure why those aren't in the game. I wonder how hard it'd be to add those back in if we could encode them to .MVE format.
DATA\GAMEFLOW\BRANCH.PAK
DATA\GAMEFLOW\KEYCODEE.DAT
DATA\GAMEFLOW\KEYCODEF.DAT
DATA\GAMEFLOW\KEYCODEG.DAT
DATA\GAMEFLOW\LOADGAME.IFF
DATA\GAMEFLOW\LOADOUT.IFF
DATA\GAMEFLOW\LOOKMISN.IFF
DATA\GAMEFLOW\LOOKMOVI.IFF
DATA\GAMEFLOW\LOOKSCEN.IFF
DATA\GAMEFLOW\PROLOGUE.IFF
DATA\GAMEFLOW\SCEN_A1.IFF
DATA\GAMEFLOW\SCEN_B1.IFF
DATA\GAMEFLOW\SCEN_B2.IFF
DATA\GAMEFLOW\SCEN_B3.IFF
DATA\GAMEFLOW\SCEN_B4.IFF
DATA\GAMEFLOW\SCEN_C1.IFF
...
Does that mean, we are able now to create custom missions für WC3 and WC4?
Hi
3DO files extracted with Phoenix emulator : http://dl.free.fr/sGAri4gEe