Quick update for everyone. The team is hard at work on the next release. It's going to include some new models as always and some additional tweaks:
1.) New Models:
- Plunkett Artillery Cruiser
- Orca Destroyer
- Barracuda Corvette
- Squid Interceptor
- Vaktoth Heavy Fighter
- Excalibur (2.0) Heavy Fighter
2.) Fixes
- Cerberus Missile turret hardpoint fixed
3.) Other Improvements
- New VDU target images for all fighter craft
ETA - Pending. I can't really give a date right now but it'll be in the September timeframe. It all depends on the horror of collision meshes.
Notes:
Based on our asset tracker the project is about 55% complete right now. There are a few other things we would like to explore for the project but those are currently in the "nice to have" bucket as opposed to the critical path. Items include things like new debris for destroyed fighters, new missile meshes, and new weapon VDU icons, Simulator missions with flyable Excalibur & Thunderbolt.
I know what you're thinking: "Gee Defiance why ANOTHER Excalibur?" The answer simply is - I don't like the existing one. Of all of what I call the generation 1 MUP models (Piranha, Panther, Excalibur) the Excal is the one that shows it's (I have to keep things within 1,200 triangle chunks) limits the most. The Piranha is fine, and really the only fix I could do there is model a higher poly engine and jump drive core for it - but that's of limited value. The Panther looks good though it is a candidate for a new mesh at some point, I won't hold up new assets for it. But I figured the hero ship of WC3 and a major antagonist in WC4, not to mention the Guest Fighter of the Week for WCPSO deserved a little better treatment - and I was going to have to do another one anyway for the WC4 remake so I might as well kill two birds with one stone.
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If you want to follow along outside of the forums the team is active on the discord site in the modding channel, feel free to leave us bugs/suggestions either on this thread or on the channel.