Originally posted by Supdon3
Im not some nut whod call them up and ream them out for such a silly thing.
Yes, you are...
Originally posted by Supdon3
Im not some nut whod call them up and ream them out for such a silly thing.
Why not? I always thought constructive criticism is always appreciated...Originally posted by Supdon3
Well i didnt think they were dead...
And i hardly think they would be GLAD to enlighten me.
He did, though not necessarily on this thread.Originally posted by Supdon3
If [LOAF] had just said from the beginning that it wasn't possible becasue of time constraints due to a deadline, a lot of anguish could have been saved.
Was it really an overhaul? I think they just changed the stats and the look of the weapons. Plus SO was free.Originally posted by Supdon3
Why didn't they add it to Secret Ops when they overhauled the engine?
Originally posted by TC
Well... when you consider that a ships anti-matter reactor and all the weapons stores get torched when you torp it, it makes sense that it goes up in a ball of flame. What I figure, is that in WCP the reactor and stores are shielded enough that it doesn't explode, therefore leaving the ship whole.
TC
Funny, are we in any position to demand things from Origin? They should have this, they should have that...Originally posted by RFBurns
Still, they should have...
Originally posted by Bandit LOAF
I haven't really heard that about Chris Roberts -- SC was delayed for other reasons <G>
Originally posted by Wedge009
Funny, are we in any position to demand things from Origin? They should have this, they should have that...Originally posted by RFBurns
Still, they should have...
Originally posted by Bandit LOAF
I haven't really heard that about Chris Roberts -- SC was delayed for other reasons <G>
(Supposedly, the *problem* with CR is that he's much more interested in impressing Hollywood than he is creating a profitable game -- so he's willing to go way overbudget and miss release dates to create a big impressive game... good for a while, but it gets the people who want sequels in trouble <G>)
A couple of weeks ago I reloaded WC3 and finished it a couple of nights ago. I then reloaded WC4 and from watching just the beginning - whoa! More people, bigger better sets, et al. I don't think it was the FMV that was the "killer" but the level that Roberts pushed it to.Originally posted by RFBurns
Although the FMVs added to the game, it may have been the killer also.
I disagree. FMV, IMO, was and still is great! What a way to pull a person into the story! Even now, after playing WC3 & 4 a couple of times each, I still say "Cool" when I load it up. I didn't do that with other games. Halflife was the last game to really impress me with its "feel" (the beginning creeped me out).For the time (1990-1995) the FMV was neat since multimedia was hot and heavy in the PC, which was the selling point for a PC to the average consumer. To us geeks that played with computers in the heyday of cassette drive data storage and 8088 processors, it didnt matter.
I have yet to see a multiplayer game that has a plot. They're all basically "run around and shoot" games whether they be with a gun or in a cockpit. WC was always a single player game because it had characters and a plot. In my mind, a multiplayer WC would simply be another space shootem up. Didn't Freespace/I-War have multiplayer capabilities? What would make WC any different from them? If EA did do a WC multiplayer game it would have to be truly innovative.Originally posted by RFBurns
If EA puts out a new WC game, they might want to seriously look at all the other sims out there that sport multi play capabilities and see that those games continue to be played, even the old famous Doom and Quake.
Originally posted by KrisV
That guy sounds nothing like LOAF...