L.I.F.
Vice Admiral
Tinkering a bit with the code. I haven't solved the landing pattern issue yet, but I did find why there was this very annoying issue of a lot of shots constantly missing their targets, like if the turrets and torpedoes were aimed by this guy:
Found where the problem was and fixed it, so when the next update will come, that should be a problem of the past. Also, a kinda fun thing was added to our Border Worlder friends, in particular to their VLS grid for destroyers and battlecruisers. The long-range missiles are now two-staged, like the Russian Klub (look closely, you'll see that the missile is actually in two parts):
The long-range missile goes quite slowly to its target, but once it gets at 2,850 m of it, it drops a short-range torpedo which goes significantly faster (though not to the point it cannot be intercepted anymore). By the way, for the people who thought about it, yes, this does mean that the Tracker MIRV from Prophecy is entirely doable in-game. I might give it to the Confederation as a special ship-mounted anti-fighter/missile weapon later on.
Edit: oh, and I found the problem with the Confederation AI, which now seems to work properly.
Edit 2: update online. Merry Christmas everyone!
Found where the problem was and fixed it, so when the next update will come, that should be a problem of the past. Also, a kinda fun thing was added to our Border Worlder friends, in particular to their VLS grid for destroyers and battlecruisers. The long-range missiles are now two-staged, like the Russian Klub (look closely, you'll see that the missile is actually in two parts):
The long-range missile goes quite slowly to its target, but once it gets at 2,850 m of it, it drops a short-range torpedo which goes significantly faster (though not to the point it cannot be intercepted anymore). By the way, for the people who thought about it, yes, this does mean that the Tracker MIRV from Prophecy is entirely doable in-game. I might give it to the Confederation as a special ship-mounted anti-fighter/missile weapon later on.
Edit: oh, and I found the problem with the Confederation AI, which now seems to work properly.
Edit 2: update online. Merry Christmas everyone!
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