None of the the drop window have anything in them for me.
Ok, could you please try again?
After saving a cutscene, a message box should appear. If not, some value is invalid or missing.
To verify that it really worked, close the tab and open the cutscene again.
Your changes should be still visible.
After that, generate and download.
Early alpha, sorry.
Sorry for the delayed reply. Busy holidays.I've saved it and generated the files again, but am still getting the original cutscenes when playing the game.
Wrong directory?Yes, to both questions.
Wrong directory?
I copied into the folders for the second copy and launched the EXE from there.
correct. generating gamefiles broke generating savegames :-(delMar,
the savegame generator is down, correct or is this another Firefox thing?
I'd be glad to.I'm working on redesigning my scrips by adding more pictures and changing the layout a bit so if you have the time I'd like some constructive criticism on what you like, didn't like, or would like to see based on the old one I posted. I'd appreciate that.
delMar said
I'd be glad to.Shades2585 said: ↑
I'm working on redesigning my scrips by adding more pictures and changing the layout a bit so if you have the time I'd like some constructive criticism on what you like, didn't like, or would like to see based on the old one I posted. I'd appreciate that.
Seems I am a little bit slow-witted these days.
Does it work now?
I'm confused because you answered my question "Could it be that you're copying the file to the wrong directory?" with yes.
I have downloaded your BRIEFING.000 file to my computer. And it works.
I'll attach the file which works for me here. Please check if it also does for you.
My answer was actually "No"; I copied all the game files to another directory and launched from the shortcut in there (which I have changed the path of). I tried again and it still didn't work.
YesDoes the Recroom view come together based on who you choose in the Left and Right scene?
Right.I think that the foreground and background choices should be limited based on the scene itself. You don't need the briefing room background for the recroom scene.
Well, there's no reason why Hunter shouldn't be allowed to sit on the left side in your own campaign.In some cases the background should be fixed. For example:
Going through the images created for the recroom scene there are only five seated choices for left and five seated choices for right.
Left: Doomsday, Iceman, Maniac, Paladin, Spirit.
Right: Angel, Bossman, Hunter, Jazz, Knight.
So left characters should have a fixed background for left and right should have a fixed background of right.
Really? Did not notice that. InterestingAlso note that whenever Maverick speaks he has the opposite background of the side he is speaking on.
Don't agree here, because in some briefing scene, Halcyon talks about Spirit.Character and the text color should be tied together.
Yes, I have read that. Interesting idea.I hope you saw my unknown value comment too.
Ideally that would be nice but if you look at the images of each character each image has part of the background of their respective side. Hunter for example has part of the right chair and right wall. So to put him in the left seat his image would not tie into the background. I found this out extracting the images and placing them in Photoshop to create images for my new scripts.Well, there's no reason why Hunter shouldn't be allowed to sit on the left side in your own campaign.
So, nope, don't agree.
I'm not sure if that is not a mistake in the scene as I was watching centurianmudpig's video of SM2(?) and one scene showed Spirit but with Bossman's color. In my compiling of the "phonetics dictionary" I've seen lots of scenes where the phonetics do not match the text. So I wouldn't be surprised if that happened.Don't agree here, because in some briefing scene, Halcyon talks about Spirit.
Spirit's head is shown while he talks, so the text is shown in Halcyon's color.
Not the current version. I'm still working on adding the encounters for each mission so it can be used as a game guide as well. The information is all added but I haven't settled on the layout of that part yet.Have you published your script somewhere in it's current version?
Check out the first briefing. Halcyon introduces Spirit as your wingman.I'm not sure if that is not a mistake in the scene as I was watching centurianmudpig's video of SM2(?) and one scene showed Spirit but with Bossman's color. In my compiling of the "phonetics dictionary" I've seen lots of scenes where the phonetics do not match the text. So I wouldn't be surprised if that happened.
Looking forward to checking it outI will post the McAulifee Phonetics this week.