delMar
Rear Admiral
I have just tried out a few things with the SM2.EXE.
When you change the campaign byte to 00 instead of 02, the game has much fewer issues than when working with the savegame trick.
Paladin is called Paladin when moving the mouse over him in the bar and his appearance is also correct.
But I haven't checked ship's behaviour and such...
By the way, I have tried modifying some text as well
This is instead of "In the distant future, ...".
I have added more text, but all the rest of the intro was without any text. So there seems to be more to it than just changing the text.
Would be great to be able to apply individual credits to your new campaigns .
Limit is at 700 characters text length.
Edit: the start screen shows "Secret Missions 2" and "Continue Campaign" nonetheless.
When you change the campaign byte to 00 instead of 02, the game has much fewer issues than when working with the savegame trick.
Paladin is called Paladin when moving the mouse over him in the bar and his appearance is also correct.
But I haven't checked ship's behaviour and such...
By the way, I have tried modifying some text as well
This is instead of "In the distant future, ...".
I have added more text, but all the rest of the intro was without any text. So there seems to be more to it than just changing the text.
Would be great to be able to apply individual credits to your new campaigns .
Limit is at 700 characters text length.
Edit: the start screen shows "Secret Missions 2" and "Continue Campaign" nonetheless.