My two cents
I've arrived a bit late into this discussion, but I still wanted to add some thoughts. I think that it would be much more rewarding in the long run to come up with your own missions, rather than rehash an existing game. Issues with EA aside, there are several examples where a remake doesn't provide the satisfaction to the player or the coder.
A case in point is the aforementioned Privateer Remake. At first I was thrilled about this project. Then I got to a mission (one of the Rygannon ones near the end of the first storyline) where you immediately get swarmed by several Gothri and a Kamekh as soon as you enter the system. Normally this wouldn't be so bad for such an ace pilot as myself
, but they included the asteroid field (like in the original game), and my frame rate turned to crap - and I don't think my computer is
that obsolete. Even on the lowest graphics settings, I couldn't even jump back to the previous system before being destroyed. I dropped the game right there. Today, my opinion of the remake isn't quite as harsh as LOAF's, but it's pretty close.
There are plenty of storylines apart from the games which haven't had missions designed for them. Take the WC novels, for example. When Standoff announced they were doing the Fleet Action novel I was ecstatic. That was one of my favorite non-playable storylines of the war, and somehow, they made it even better. But there are still plenty of other plots out there. Just off the top of my head:
1) Tarawa's run to Kilrah. Ranks right up there with Fleet Action as one of my favorite storylines.
2) The Confed ambush at Vukar Tag. The other side of the coin. End Run gives the conflict only a couple of pages. There's plenty of material to expound upon there.
3) False Colors. A pilot based off the Independence battling the Kats. Beating up a dreadnought would rank right up there with taking down a Hakaga.
4) Action Stations. This would require much more effort, as you'd need all new fighters - does anyone even know what a Wildcat looks like? At the very least, you'd need to code up a Scimitar and possibly a Raptor. It's been a while since I read it, so I only mention it in passing.
On the other hand, any of these would require an effort of Standoff or Saga proportions to really make the community happy; I'm betting that's probably one of the reasons that they haven't been attempted yet. It would likely be best to gauge your level of interest through a small three or four mission storyline that wouldn't encompass the grandiose plots above. I'd recommend either the time between the first and second Enigma campaigns or the WC3 period. The latter period would probably be better, since the Saga team is apparently willing to let you use their ships. In fact, Saga partially inspired to start writing a story set in same period. I'm beginning to find out that writing also requires an effort of the same proportions, but that's for another thread.
Granted, I have
zero experience in game programming, other than a couple of Adventure!-style games for a CS course and some maps for the apparently abandoned PiArmada that were never used. I haven't looked at Saga's mission creator, so I don't know how user-friendly it is. You'll just have to determine that for yourself.
Anyway, good luck in your coding efforts.