RF is already in it. Just go to Jolson pleasure planet, land there, and the thieves do the rest. ;-)
Cool cool...no time to waste then Thanks.
RF is already in it. Just go to Jolson pleasure planet, land there, and the thieves do the rest. ;-)
Well, there is no softare company here. There are a few guys in college. There a few more who tested this thing and/or created artwork, ripped stats and media from the original, etc.
hellcatv said:Try taking a break and tilting back a glass at Tingerhoff with the fixer there
Butcher said:Hey! I downloaded the game a few days ago, and I must say that it sure is looking nice and until yesterday, it's been really cool playing it.
But now, yes you guessed it, I'm also stuck in the 3rd Oxford mission. Here are a few of my "discoveries"..
I've got a Centurion with two meson and two of the one that does 20 damage (was it neutron?). Alright, so I can kill a Talon with about 2-3 well placed shots. Normal Demons take somewhat more, but not much.
I've noticed that in the Oxford mission the shields go down REALLY quickly, but the armor lasts more or less forever. I shot a single Demon about twenty to thirty times with my normal guns AND fired torpedoes (and most of them did hit) - still flying without any worries. It felt worse than shooting a Dralthi with lasers, back when I was using a Tarsus.
I've tried to edit my savegames, and I actually managed to get into the library, but my savegame was corrupted after that.
JKeefe said:Neither Privateer Remake nor the Vegastrike engine "cheat". AI ships do not accelerate faster than their flyable counterparts. AI ships do not turn faster than their flyable counterparts. AI ships do not have super-weapons.
fyodor said:Just out of curiosity, what do these two lines in the config mean?
<var name="turn_cheat" value="true"/>
<var name="ai_cheat_dot" value=".993"/>
The latter value varies from .999 on easy to .98 on impossible.
You assume incorrectly. I never said it was aiming accuracy. It is neither aiming accuracy, nor mis-aiming tolerance. That variable does not control accuracy directly, the changed accuracy is merely a side effect of how it affects steering. It was some weird code to get them to fly straight, which is why it is named "cheat," though "hack" would probably have been better.dan_w said:What about the second variable?
If it was the AI aiming accuracy, as you say, it would be 0.999 for impossible, and 0.98 for easy; but no, it's the other way around. So it's not aiming accuracy, rather mis-aiming tolerance. What's the mis-aiming tolerance for the player?