ScoobyDoo
Rear Admiral
Line paneling is done using photoshop's line vector and afterwards I run a script I created when I first started updating my models. I built it as I was designing it (there was times I had to stop recording, back-up, delete the last part of the script when I realized it didn't look good) otherwise I would have forgotten how I created that. Honestly I don't even remember half the stuff in the script anymore, it's been several years since I built it.
Rivets are made using the simple text-to-path tool and pasted in. Simply load up notepad and create a quick pattern [period, space, space, space, period, space, space] copy and then paste is over and over again, then copy the whole thing to use.
As for the details I have a blank psd file that contains the background metal texture and one of each of the detail types (the small grills, the large grills, the red caution triangles, the round grills....etc) each in their own group and that group either under a "Bump" group or "Nonbump" group. The groups are visible but the object itself isn't. When it comes time to use them, I simply make it visible and simply alt-shift to make duplicates where-ever I want them to be.
As for the shine, normal making that's all automated via script.
Rivets are made using the simple text-to-path tool and pasted in. Simply load up notepad and create a quick pattern [period, space, space, space, period, space, space] copy and then paste is over and over again, then copy the whole thing to use.
As for the details I have a blank psd file that contains the background metal texture and one of each of the detail types (the small grills, the large grills, the red caution triangles, the round grills....etc) each in their own group and that group either under a "Bump" group or "Nonbump" group. The groups are visible but the object itself isn't. When it comes time to use them, I simply make it visible and simply alt-shift to make duplicates where-ever I want them to be.
As for the shine, normal making that's all automated via script.