Landing gears are functional now, the missile bays will have to wait till there's a trigger for them. I.e. there's no event for launching missiles. The gun mounts are separate from the model, they can be switched around. I've also reduced their size by 25%, looked just too big and clunky. Cockpit and canopy now are the same. The cockpit model is a completely different mesh from the ship's mesh. This way you can have a very detailed cockpit without having all the other fighters have them too, killing performance. I could do thruster nozzle movements, but the engine does have a limit to number of subsystems in a mission, plus you would rarely see them under the engine glow anyways.
Also I would have liked to be able to switch canopy designs on the fly, but that doesn't look possible yet. Oh and I finallllly got rid of the poor old FS2 pilot, he was due for retirement ages ago LOL