Women, drugs, and 3D models... I don't mind taking the "maximum possible damage" from any of those sources.
Lynx, since you're gonna rework the textures anyway... I think the plating lines on this one are a bit more evident than in your other models... At first glance I actually thought you had kept the lines I used in my textures - but then I realized that a) you don't have the layered PSD version of my textures and b) the plates on the wings are very different from mine.
Try using narrower lines, or eliminating a few of them... it just looks a little different to me than, say, the Crossbow or the Broadsword. Maybe it's just me.
As for the coloring, try some varied low-saturation hues. Think of the ships in WCP.... they didn't look too colorful, they actually looked convincingly metallic to me, but they used all sorts of grayed-out tones (light blue on the Vampire, brown/copper on the Devastator and Shrike, two different shades of blue on the Tigershark, etc...). I dunno, try coloring the center of the hull, or the intakes, or the central intake on the bottom, or the round pod things near the guns to a color you choose, then maybe add some yellow and red "generic-warning-label" details near the intakes and cockpit, etc, etc.
Anyway, my point is... it looks like you used two shades of gray (darker on the center, brighter on the areas that were white in WC2)... instead, I'd use a single shade of gray (I mean, the whole point of gray is looking like the metal's natural color... and why would the metal have two natural colors?
) and replace the other shade with a low-saturation blue, with maybe some darker blue markings, and make the ones on the wings darker blue too. Or vice-versa, lighter blue on the markings and darker on the hull. I dunno, just my 2 cents.