No Specular Lighting == All ships are plastic models
Specular Lighting == Ships are all completely shiny from the white sun, but don't reflect the background
Specular Per Pixel Lighting == Ships' hulls have variable shininess and the shininess is from the hull, not the background
Reflective Lighting == ships hulls reflect the background like a mirror (we can adjust the reflectiveness of the background by brightening/dimming the background .bmp files in .privateer009/textures/
Reflective Per Pixel Lighting == ships hulls reflect the background depending on the hull's surface reflectance on a per pixel basis ... it's still in general far to reflective and we could easily tone down the background reflection
Specular Lighting == Ships are all completely shiny from the white sun, but don't reflect the background
Specular Per Pixel Lighting == Ships' hulls have variable shininess and the shininess is from the hull, not the background
Reflective Lighting == ships hulls reflect the background like a mirror (we can adjust the reflectiveness of the background by brightening/dimming the background .bmp files in .privateer009/textures/
Reflective Per Pixel Lighting == ships hulls reflect the background depending on the hull's surface reflectance on a per pixel basis ... it's still in general far to reflective and we could easily tone down the background reflection