weirdculture
Spaceman
nice
Bob McDob said:Perry is simply superb. It must have been difficult to cram all that curvyness into whatever poly count SO caps at
Nice job, all around. I look forward to your work.
Yes, the model is able to run in SO, the screenshots are taken from SO mission test.Cobrafang said:is it downloadable to paly it in secret ops?
As well the model have a lot of polys this is into of SO polys limits and I have not problems in the render when I'm near itVonHelton said:I can see my framerates dropping every time I look at it.......LOL!
Lazy Panda said:Alright, this looks interesting. I just don't think a modern ship like this should have WC2 panels in the background of the cockpit. Now, please give me a link to replace the Panther's cockpit and mesh with this one. Awesome stuff!
Cobrafang said:I want to know if you can give up the panther just the panther so I could have some fun with it and have something to look forward the Red Point game your making
Both will be used... as Tango already explained, we currently use the shiny textures on capship engines and the like... that was one of the last things I worked on before we released Episode 1. As for the Wraith's cockpit, I'll probably just borrow Tango's, since the Wraith is a sim-only ship anyway. The other cockpits won't be redone with shiny lights until I have nothing else to do (so they're a safe bet for Episode 5 )Lazy Panda said:I wounder if either the Wraith cockpit or the lighting change will be used in Standoff?