v1.0pre5
Now I have been playing Privateer Remake 1.0pre5 for a while (haven't got out from Troy system yet, though) and after getting used to the hi-res graphics and stuff different from the original, there's few things:
- Screen full of colourful garbage every time I start the game. Radeon 9600pro and official Catalysts 5.01.
- Shouldn't ship be aligned away from the planet or station which I'm leaving?
- I'll have to repair whole ship before I can sell anything, don't quite make sense? Like tractor beam must be polished and like new before I can sell armor etc.
- Autopilot should take me closer to the destination, like 9000 klicks or so instead of 15000.
- There should be some kind of flashy effect when my shields are taking hits, I usually don't notice that I'm under attack from behind until my rear shields are down and hull is taking damage! This was one major annoyance in the original Privateer too.
- Energy system feels a bit unbalanced compared to the original, afterburner takes all the juice in a second and decreasing shields is useless because it won't give any more energy etc.
- Pilot rescuing missions are impossible to complete because there's always one pirate near who will shoot the pilot and I have absolutely no chance to get there in time because of the ridiculous distance.
Then some less important things:
- Intro sequence would be cooler if done with the game engine
- After activating autopilot there should be similar "traveling" sequence as in the original, current fixed 3rd person view makes me feel like I'm going nowhere
- Stations and planets don't respond when I ask clearance for landing.
- Communications menu should close and return to previous screen after I've done my comm selection.
- Jump engine fuel indicator should be blank if I don't have the engine like in original.
- Afterburner should be completely non-functional if I don't have it.
- Where's all the dangling wires and burnt electronics in the cockpit when my ship is a wreck?
I also liked the old simple nav map, this new one feels too complicated and all. But guess I'll just have to get used to it
Otherwise, dang good work! Can't wait for possible 3D-cockpits and even better graphics and effects etc.