Ok, so I went and got the Kinney mission out of the way. I'd already heard that the mission is a no-win, so at least I had no illusions about that.
But yeah, I agree with everything I'd heard about it: it is definitely one of the worst missions I've seen so far. After playing through the Loki system, I was getting quite impressed with the game - I thought that after a poor start, things were really picking up. The Kinney mission blew that. I hope the missions ahead prove to be way better, but right now, I have a bit of a bad taste in my mouth.
Where to begin? You know, knowing as I did that the mission was going to involve the destruction of the TCS Kinney, I was already thinking ahead to writing a post about it, and how I would start the post with the incredibly obvious pun: you killed Kinney, you bastards!
...But then the game went and did it for me. "They killed the Kinney! You monsters!"
Seriously, that's just such a horribly bad idea, it's absolutely unique. A pun like that might be funny in a forum post, but it's utterly unfunny in the game. I just can't fathom the thoughts that led someone to write these lines. I mean, the mission is all about huge, inevitable losses - it's about the drama, the fact that sometimes, no matter how you try, you just can't win. Why ruin all that drama by making a South Park reference? You just don't crack jokes in the middle of a battle - especially jokes that are between the writer and the audience.
You know, I don't have an especially high opinion about the quality of the writing in Standoff, but what I do know is this - there's a few scenes in there that I do think are good, scenes that I'm proud to have written. And each and every one of those scenes started off at twice the length, often with some dramatically bad writing, which Eder and I then proceeded to eviscerate and destroy until something good came out of it.
This mission would feel like a hundred times better if only Tolwyn had looked at that line and simply told the writer: no, you're cutting this.
Keep in mind, this one reference is most definitely the worst thing about the mission. It's something that sticks with you and leaves a bad taste in your mouth - and it's especially sad because otherwise, it's really an ok mission. Without that reference, had the initial flight been shorter by half, and the Kilrathi attacks made a little more interesting, it could have jumped up to being a "good" mission.
It goes without saying, I obediently used glide (incidentally, it's the first time I've used it in the game - but I never used it in WC3 either, it's just a feature I don't like), so I didn't have to worry about fuel. The trouble with that long flight is that there's like a 40 second gap when nothing at all is happening. Almost immediately after you start flying, you see all but one of the escorts get wasted (incidentally: a waste at that distance! Had this happened at 100,000 metres closer, the explosions would have been much prettier), and the Kinney drops down to 13%. At that point, most people understand what's gonna happen. It's hard to have any illusions when you see that the ship lost more than it has in a single hit. But rather than seeing the drama continue, what we get is silence for quite a while. It's not until we're much closer that the Kinney suddenly decides to start the evacuation. The mission would have been much better had the distance been cut sufficiently to allow those 40 seconds of silence to be removed.
The battle itself is a disappointment. You arrive and find yourself wondering, how did half a dozen cats manage to destroy the carrier. The player doesn't get many kills in this mission - or at least, he doesn't need to in order to win. The next couple of encounters - well, it's Darkets and Dralthi all over again, nothing special, except for the Skippers (which I didn't seriously try to gun down, I used missiles instead).
Now, of course, this mission
had to be easy to survive and win, for the simple reason that most players would have felt very angry if forced to replay that initial afterburner run. But that's exactly why that afterburner run should have been shorter, so that the mission's difficulty could be more appropriate.
Finally, there's a small issue of inconsistency between the tech room info, and what we see in the cutscene. The cutscene shows a memorial plaque that tells us the Kinney is the fourth ship to bear that name, and that the ship was commissioned in 2669. Well, the tech room description of the Kinney tells us that the ship was named after one of the heroes of the first decade of the Kilrathi war, and that it was brought back into service in 2669. Now, maybe I'm wrong about this, but I don't think that a ship being returned from reserves to active duty would be considered newly commissioned - I think the original commission date would still have been used. But like I said, I may be wrong about that. The more important question is: if the Kinney is named after a hero of the Kilrathi war, why is it the fourth ship to bear the name? Does Confed, like South Park, find that in every episode, the Kinney is blown away only to be rebuilt again immediately afterwards? Or were the three previous TCS Kinneys named after some
other Kinney in centuries past?
It just seems there's a mistake here.
Having written so much in negatives, I want to balance things out a bit by pointing out a few positives. First up - while I don't think I'll ever truly enjoy the increased difficulty of fighters with no collision sphere, it does seem like I'm getting used to it. I had a very satisfying moment today when I destroyed a Darket in a single head-to-head attack run - that was fun.
Another thing. I don't think I've ever mentioned it before, but it definitely bears saying - the detail inside the capships is awesome. Just like in WC3 and WC4, I could spend quite a bit of time in Saga just flying through the hangar decks and admiring the scenery.
Third - I do enjoy a lot the little militaristic details that Saga throws at you. You know, the alert fives, magnum launches and other such seemingly unimportant details. The only time I've previously seen Wing Commander try this level of detail was in False Colors, where the author went far out of his way to provide details of Confed carrier operations. Of course, False Colors was much more detailed than Saga ever could be, because it's a book - but Saga does feel more military than WC3, for instance, and that's great. I just wish the game wouldn't spoil it so often with those frat-boy dialogues.