Not that I'm on a rant...but when I hear:
"You go ahead and take the shot and I'll cover you"
I, for some reason, actually expect BAWS (the speaker) to DO SOMETHING
Hm... One thing I learned while creating these missions, is that is was very difficult to make the AI to react like the script suggested. I use quite a lot of different AI Goals on each navpoint to get them to do what I want.
As for Baws in that particular place, my trouble was to get him to attack the corvette AFTER sandman's torpedo missed, but not before. So therefore I made him ignoring the frigate.
Also I decided to make him to "protect the player", which means he will attack every fighter that is after the player, but not the frigate, which maybe make him look useless if no fighter is currently attacking you.
However, after thinking about this, the original missioncode was done before a few handsome SCP features where introduced. I would now be able to either let him attack fighters or the frigate, and can still control his torpedo so he wont take the shoot to soon.
I consider that for the patch
Starman
I set the resolution back to 1028x726 and it works!
However, it was _REALLY_ choppy... so I made the following tweaks:
*Set all video options to 1 (all the way to the left) in-game
*Changed launcher settings to Medium and 16-bit
That smoothed out the gameplay considerably...
The problem is, that we haven't included the original freespace art of the interface, which is the reason why you get an error message when you try to run the game in a lower resolution.
Do you own Freespace2 for yourself ? The file "sparky_fs2.vp" contains the original low res interface art. You could extract those file in the interface submenu into a "interface" folder under your data folder (but only this, not the other stuff), and see if this works. It might be some sort of a hack ( I haven't tried that yet) , but maybe worth a try anyway. Cannot harm to try it, if it doesn't work delete that stuff again.
But first try out out asteroid fix, it really turns out as a solution for a lot of people around
@hurleybird : I take a look into the debriefing of Mission 5 again, maybe I can make it more clear, though I might require a new voiceline then