Prologue Released!

Just completed second mission, game looks great so far. There is a bit of a problem when you press F1 in the main menu though.
 
awesome game guys
i have all details on max running it on a 22 inch widescreen moniter in high res looks awesome, plays flawlessly graphics rock
game brings back memories from wc3 days.

voice acting is great although is there any key i can press to skip though it tho, say when i die i have to listen to it all again can be annoying after awhile.
 
What a great gift for new years!

I've just been up all night playing, couldn't stop, had to keep going untill the end :) You really got the feel of WC to a T. I had more fun playing Saga then any game I payed money for in 2006, no word of a lie.

Thanks again and can't wait for the rest of it :)
 
Nice job on the mod. Don't mean to be rude - but some small bugs caught my eye.

1.) Random sound skipping during the end of the first training mission. This could be attributed to my computer doing something like downloading new virus definitions, so I wouldn't worry too much about it.

2.) Sudden skipping (visual and audio) when I failed the escort mission by firing on the pirates before given the go-ahead. This one seemed like an actualy "game" issue and not simply a computer burp. Again, minor.

3.) I was moving from one nav point to the next and when I checked what was behind me using my HAT button, I noticed that the patrol leader Arrow was... well, he was bouncing around and clipping out quite a bit. Just something I noticed.

Otherwise, the mod looks fine and strong!
 
I can't help but be impressed with the performance of this build. Running on a crap integrated graphics (geforce 6150) laptop, with all details max. Getting awesome frame rates (with no indication of frame rate drops) and amazing details. Good job to the modelers designers and coders - this game has a performance/visual ratio far higher than most commercial games.
 
I just played the first training mission and I gotta say, this is just magnificent. I had no idea you guys were creating something THIS good.
 
Just finished playing and... wow that last mission was intense!

Found a bit of a bug though: If the friendly Cruiser (not sure what the name was, it began with 'd' though) is destroyed, the debriefing will report that both cruisers were destroyed, even when the other one survives.
 
I'm really glad you people like it :) I try to answer a few question for the people who encounter problems, though Tolwyn is usually better in this computer technical stuff (but he may still suffer from his new years party and will show up later :D )


CTD, CTD, and CTD... *sigh*

I'll try again tomorrow, after all the fun of tonight! BTW, if there's something obvious in my error message, speak up! :-)

Error: Could not load in ChoosePilot-m!
File:J:\src\cvs\fs2_open_3_6_9.final\code\UI\WINDOW.cpp
Line: 237
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
kernel32.dll 7c816fd7()
------------------------------------------------------------------


Have you changed the game resolution within the launcher ? This happens when you change back to 800x600 or even lower. Unfortunately this is not supported. Try with 1024x768, it should really run on older machines (you can try to disable glow and spec maps though, but they shouldn't have a big performance impact too).

A note for people with lowend systems : While we realized that 1024x768 is running really on older systems, we encountered a problem with our high poly asteroid fields.

The installer offers an option in the custom installer variant to install a lowres asteroidfield that should made the game more playable.

Waitaminit, WTF? It won't let me play on the basis that "You have to have OpenAL 1.1 or newer installed" which I have installed, any possible explanations?

This one is new to me. When you have already tried to reinstall, I have currently no idea where the problem lies. There must be something conflicting on your PC.
I suggest you check or post here for technical support, these guys can certainly help you :

http://www.hard-light.net/forums/index.php/board,50.0.html


There is a bit of a problem when you press F1 in the main menu though.

Ups :) We need to check that in time. Luckily that's not a vital part.


voice acting is great although is there any key i can press to skip though it tho, say when i die i have to listen to it all again can be annoying after awhile.

Sorry, but that's not possible ATM. Believe me, this was also a pain in the *** in the countless times I was bugfixing the missions. As funny as the dialogues may be, when you have to hear them a few hundred times they start to become annoying :) I'm just glad I can now start working on the maincampaign.


1.) Random sound skipping during the end of the first training mission. This could be attributed to my computer doing something like downloading new virus definitions, so I wouldn't worry too much about it.

2.) Sudden skipping (visual and audio) when I failed the escort mission by firing on the pirates before given the go-ahead. This one seemed like an actualy "game" issue and not simply a computer burp. Again, minor.

This one is also new to me. Does it appear in other missions too, or it is reproducable at always the same part of the mission ? Currently I can only give the usually advice to update your sounddrivers if you haven't already, I'm interested to see if more people encounter this.

3.) I was moving from one nav point to the next and when I checked what was behind me using my HAT button, I noticed that the patrol leader Arrow was... well, he was bouncing around and clipping out quite a bit. Just something I noticed.

Yes, that's unfortunately a known bug. It was introduced with the autopilot code and then comes and goes with newer exe builds. One has it fixed, others only suffer a little from that, in others it's quite obvious. I'm confident that it will be fixed for the final release.

Just finished playing and... wow that last mission was intense!

I also liked that final battle the most :)

@All : Don't forget the additional sim missions. They are located in the techroom. On the main menu click Tech-Data, then mission simulator and at last single missions on the lower left of the screen
 
I like to congratulate the team again for creating the most intense space-sim based on a mod ever!!! And I repeat...EVER!

But i seemed to have run into a problem already :(.

After the movie cutscenes finish playing, the games always hangs. The problem occurred once when I finished the INTRO but after replaying it went fine...only for the second cutscene to hang again.

Whats going on? And incase for anymore problems, I'm playing the game with the following specs:

Dell INSPIRON 5150
2.4 Ghz Clock-Speed
Windows XP, inc. SP2
DirectX 8.0 compatible
256MB RAM
NVIDIA George FX Go5200
Sigma Tel Audio Device

Playing, in 1024x768 resolution by 16bit-depth mode. General settings set to Medium.
 
Hm, this exe build is brandnew, as is the movie player code. I'll check again with the coders and will hopefully come up with a fix. Is it happening everytime, or on a random bases ?

What happens when you start the movies from the techroom ?
 
Again the cutscene hangs and freezes. I played the scenes again in the tech room and the same problem occurs, I avoid the problem though simply by pressing ESC just before the cutscene can finish.

Thanks for the quick response.
 
I need to double check this issue, but:

Theora, like all of modern codecs, relies heavily on CPU performance. That and the fact that you have only 256 mb of RAM might explain occasion problems.

It is also possible, that there is a small glitch in the movie player code, that we missed.
 
This one is also new to me. Does it appear in other missions too, or it is reproducable at always the same part of the mission?

I'll attempt to reproduce the error, if possible - and get back to you.

I'm confident that it will be fixed for the final release.

About how far done is the whole project?

Again, cheers for what you've put out.
 
Howdy, just finished. While this was one hell of a product, I have to be honest....what seriously took so long to do? The two cutscenes are really nice, but easily produced, the voice talent could be done pretty well, and from what I remember of my days with playing around with FRED, not a whole lot other than the Autopilot trick could be acheived with vanilla FRED. I don't mean to be rude or anything....just really curious because that was quite short for the sheer amount of time taken to put it out.

BradMick
 
Just finished playing and... wow that last mission was intense!

Found a bit of a bug though: If the friendly Cruiser (not sure what the name was, it began with 'd' though) is destroyed, the debriefing will report that both cruisers were destroyed, even when the other one survives.

both cruisers must survive, otherwise it's game over.

what seriously took so long to do? The two cutscenes are really nice, but easily produced, the voice talent could be done pretty well, and from what I remember of my days with playing around with FRED, not a whole lot other than the Autopilot trick could be acheived with vanilla FRED. I don't mean to be rude or anything....just really curious because that was quite short for the sheer amount of time taken to put it out.

It took us 18 months to develop the prologue, another 6 months to get rid of all the bugs. Plus, we had to heavily enchance the engine. Autopilot, movie player, automatic death screams just to name a few new functions. I have to admit, that we did not plan to work on the prologue for more than a year, but there you are. I guess "lagging behind schedule" is common in the game industry :)

About how far done is the whole project?

Well, there are about 15 missions in the beta stage, but they will require some heavy modifications due to the addition of the autopilot function plus a couple of changes done to the scripting system. As of tomorrow we will start merging Prologue and Hermes ressources.
 
Waitaminit, WTF? It won't let me play on the basis that "You have to have OpenAL 1.1 or newer installed" which I have installed, any possible explanations?

Most likely you have an old OpenAL installation. You should check your C:\Windows\system32 folder for either ct_oal.dll or nvopenal.dll and delete them if you find them. Then install OpenAL by running prologue_setup.msi (C:\Windows\Downloaded Installations).
 
Cheers from an old lurker.

Hi guys, been a while.


Awsome that it got released. It feels like ages since Darkmage started this. Its incredible how things evolved since I was gone. I came here on purpose just to congratulate the team for such a long lasting and fruitfull project!


Happy new year all! :)
 
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