Originally posted by Dragon
And privatter II, only get the Privatter on it to sell more, there is nothing there about ConFed, the Kilrathi our anything in the WC universe.
Since when does a WC game need Kilrathi to be successful?
If I may, here's a little post Crid made about P2 in agwc. It'a a reply to someone who also didn't consider P2 to be a WC game
>I'm still convinced that I read somewhere believable that there was a
>sequel to Privateer that got canned,
That is true. When "Privateer: The Darkening" was first thrown
around back in 1995, there was also a "Privateer 2" in the works. Damn,
that was a long time ago. Anyhow, that "sequel" to Privateer one got
canned, and then Priv: TD was renamed P2 at the last minute.
>and that the Darkening was originally not a WC game.
Yes, there were times when The Darkening was not going to be a WC
game, but there was a lot of development time when it was. When Erin
Roberts began the project, the intention was to make a Privateer game or
Privateer Spinoff, or possibly another type of WC Spinoff. That
persisted for a little while, then for a moderately sized chunk of time
the WC name was taken off for whatever reason. You can see in the back
of some copies of the WC4 manual (made in late 1995) that there's an
advertisement for The Darkening, and it lacks its Privateer prefix.
However, after that, it returned to being a WC game, and work continued.
Then during the last phases of the Priv:TD production, a team of WC vets
from Austin went to England to help wrap up and make sure the game was
sufficiently WC-ized.. THEN the "2" got added to confuse everybody.
Officially the 2 was added because they were rereleasing Priv 1 in some
Gold Classics lines at the same time, so they wanted to differentiate
more than "Priv: TD" would have.
>Claiming P2's WC credentials on the basis of either later material
>or easy-to-change-in-a-wordprocessor text material tends, to me anyway,
>to support my "it's just a marketing ploy" view.
Well, it spent enough time in development as a WC game to make it no
less of a marketing ploy than any other WC spinoffs the way I see it.
Also some external official Origin things that directly address it being
in the WC universe were also done just for the benefit of fans who'd
already bought the game, such as the super reiteration in the P2 help
FAQ.
>> Plus, there's the Talon easter egg.
>
>I'm not sure if I saw that - is that the disabled fighter you get an SOS
>call about? I realised from the CIC list that it's over 5 years since I
>played P1, although as the Retros never seemed to conveniently park up
>so I could get a good look I probably wouldn't have twigged even if
>playing the moment the game came out.
It's not exactly an SOS. It's a "CIS Code 3 Emergency." You find a
Talon floating in space, then pick up its pilot. The Talon can fly, but
isn't armed.
>Anyway, apparently there's a parked up WC fighter (Rapier?) in one of
>the Ultimas, and I've seen the Sam'n'Max easter eggs in both Dark Forces
>and Jedi Knight - hardly examples of the same universe.
Taken by themselves, of course not, but P2 has numerous little
things. It was a Bloodfang in one of the Ultima 7's I believe. Also,
in Secret Ops there are easter egg references to the World Economic
Consortium btw, which is a big entity in Origin's Crusader line of
games.
>Below belt: Indeed, if P1 and P2 are so closely related why refer to it
>as "the Talon easter egg" instead of "the Talon floating about"?
Because it was sort of just an easter egg that alone wouldn't mean a
real connection. Taken as part of the whole of connectors is where it
becomes more significant.
> Beyond literally "Privateer 2:", I can't think of _any_ WC *game
> universe* elements in the game at all.
>
>My perspective is solely based on playing the games (and some of those
>a very long time ago). To me, the WC universe is largely defined by the
>Kilrathi, sci-fi not being short of English-speaking humanoids in combat
>forces. This is why I mentioned the ship names: I can imagine Blair
>encountering a Drakkar or Kalrechi, but if Kilrathi ships are on sale
>why are there no cats walking about?
This is from that P2 Faq I mentioned above:
"Privateer 2: The Darkening takes place in an isolated section of the
Wing Commander universe. The Tri-System is not currently a part of the
Confederation."
The Drakkar and Kalrechi aren't Kilrathi ships, there's no Kilrathi
stuff because the game is in an isolated portion of the WC universe,
whatever that means. It may mean that no regular jump lines exist, so
they have to use special methods to reach the Confederation, or it may
just mean they're far away from regular populated zones. Further, the
game takes place in or shortly after the year 2790. Who knows what's
going on with the Kilrathi then?
>> There's many references to the Confederation and such.
>
>You might have me on that one - I've got rid of The Darkening so I can't
>check. But variants of "federation" turn up pretty regularly in sci-fi
>so it may just not have rung any bells (much as "credits" for currency
>turn up everywhere).
Right, alone the references to "The Confederation" in the PR database
don't amount to much. It's just that there's a whole lot of them,
they're all worded to pretty much mean the same Confederation that we
see in most WC, and taken in context with all the other sort of
connectors they become meaningful.
>I just didn't get any feeling of connection between this and WC4, which
>I'd finished a few months before. Instead it re-inforced the impression
>from what I'd read before, that the whole thing has a very British feel
>and some droid decided that the best way to market it in Europe /
>America would simply be to cash in on the Wing Commander name.
While, it is very British. It was lead by Erin Roberts, Chris
Roberts brother, who has been in on WC since the beginning, and it got
loads of help by the WC vet crew, including none other than the Amazing
Captain Johnny Guentzel (who did things like make the WCU map that came
with Prophecy and generally try to improve continuity wherever
possible), but the core of the team that coded it and helped with the
script and filmed the movies were mostly all British. A somewhat
similar thing happened with Starlancer, and actually the very same
programming team, Warthog, did the core programming on Starlancer and
Priv 2. You'll see many similarities, engine-wise, between those games.
>> >... Retro-like) religous group, but certainly the Tri-System
>> >doesn't appear in the WCP map the way the P1 sector does.
>
>> Most sectors in WC don't appear on the map that came with WCP.
>
>As I've hinted, it depends on your definition of WC. The map certainly
>includes some systems mentioned in WC1, and you can trace your progress
>through WC3 and 4 on it (even if the arrangement of jump routes doesn't
>quite mesh with the games' plots). The P1 map appears pretty well in
>full.
Well, most of the WC universe that's not on that map is presented in
the novels, and the real reason it wasn't included on that map is
because making that was freakin hard and it was quite filled up by main
game systems and famous people. But there are places in the games that
don't exist on the map. The largest bunch is the eleven sector campaign
in Armada. If you were to take the most roundabout route around the
front lines to get from Earth to Kilrah, those sectors are where you'd
go. They're not on the map, of course.
>Even allowing for the limited time between TD's and WCP's releases, with
>pretty much all the left-hand side to play with and the Tri-System
>actually having very few planets I can't see why it wouldn't be there if
>Origin really believed TD was part of the WC game universe.
Well, Origin didn't have a crack team examine all official sources of
WC canon and compile the best fitting map. A matter of weeks before
the shipping materials were set to be finalized, Maverick Team designer
Johnny Guentzel began work on compiling a map to be a nice extra
included with the box. Unfortunately the Tri-System was overlooked.