All this talk about malitias an such... to me it is very simple. Even if a milita is a local/regional police force, isn't that just describeing a police force, I'm not american, but NYPD, LAPD ring a bell? in england, we have local police forces, that are sub devided into buroughs, (surrey, yorkshire etc) and then further divided into local towns cities which have police stations (guildford, burmingham). The point is that the police as i know them are a method of local controal each haveing their own duristriction. and as pointed out you call them 'pigs' and make donught jokes (classic police bashing)
Now asuming for all intence pourposes that the milita is the police, the way they are armed mostly depends on 2 things. Firstly the percieved threat, for instance, the police in guildford carry a gun and a batton and drive around in cars. the police in Iraq ware bullet proof vests, carry machine guns, grenades, and drive armord trucks. the reason, as they are under constant attack from insergents, where as the police in guildford only have to worry about drunken pop singers who assalt black people in toilets of clubs. the next factor is of course money, the american soldiers(who are acting like police) have tanks and such, the iraq police have trucks.
as for milita haveing capships. I personally think they should, in areas of trouble (such as in northern ireland) the police force would often block the road with armord cars and search everyone. If a system is constantly inundated with pirates, kilrathi, or retros, would it not make sense to make the space equivilent of road blocks in the sourounding systems? then you can intercept insergents before they reach the system you are protecting, and thus minimise disruption and dammage, and if the block fails it gives enough time to gather forces to intercept.
I'm a diehard privateer fan, however i'm baffled at people who want to make it exactly like the original. the way i see it, back then they where limited in what they could do, and the game was by no means perfict. for instance:
look at how many diffrent makes and models of cars there are today, and people think that in the furure there will only be 4 diffrent types of ship avalible to the every day consumer? and not only that but of the 4 ships that you could get in privateer only 2 where any good, the tarsus sucks. the orion is a tank, but shooting down orions is like shooting fish in a barrel.
in the original privateer the battles where too small, everything came in waves, and it was too easy. capships, didnt have enough fire power, in my dos box verstion i can go head to head with a paragidm and i win evey time, now with the AI, when i am crusing in my drathi, the sight of a paragidm strikes fear in my heart, and i actually have to think about how i am going to blow it up.
my main problem is with the ships, i think there arent enough, you soon get very bord of blowing up talons, all the time. i like big battles, and i think that every faction (bar hunters and merchants) should have cap ships, especially the retros although maby not the pirates. why? well the kilrathi are the alien race bent on human distruction of course they have an army. the retros are essentially terrorists, who are pissed off that they are forced to live a life they think is wrong, they are not so well armed, but well orginised and deturmined. terrorists tend to fight with what ever they can get their hands on, they convert every day things into wepons, so it would be good to see some converted draymans or what ever as retro capships, to enable the assemble of atack forces and more than anything just to bring some variation into the battles, i get pretty bored blowing up an 'atack force' that consists only of 18 talons.
pirates, I see them as esentially the equlivelent of gangsters, the mafia, triads etc. so firstly it would be cool to split them up in to sub factions, which would enable you to form aliances with some, and participate in turf wars.
I just yern for bigger better battles, like in some of the wc titles, yet i love the freedom of privateer. To me there is not enough to set the units apart, there are cap ships and heavy fighters, light fighters, it dosent make sense that i can take out a capship with relitive ease in a light fighter, (to me its like i blew up a tank with a machine gun and a few grenades). the player should have to make decisions about their equipment based on their fighting style, forinstance, the deamon is with out a doubt the best ship in the game at the moment, you have serious fire power speed and manoveribility, the orion just sucks, its slow, un manoverable, with crap all wepon mounts. its a simple choice. how could people possibly object to bringin in some of the clasic WC ships? it would add so much to the game, i would relish the oppertunity to take place in battles between capships of rival factions, even just sit back and watch the fun.
my ideal privateer though would be where you can form your own faction, and decide what they do bounty hunters, merchants, pirates/smuglers, insergants.
sorry this is way too long....