Only for my curiosity do you have used topaz ?
I have tried to use topaz to upscale pixel art content (xwing cutscene) like this:
xwing - Google Drive
drive.google.com
with poor result.
Hi, just want point to a fact that CR is not the one who created Freelancer game. He started develop it, but was removed when was unable to make this game finished. Final result (which we got) is different game as what it was under CR development.Freelancer: not directly Wing Commander-related, but it is a Chris Roberts game... so maybe a Wing Commander cousin?
Anyway, I was playing around with the game files on Sunday night and (with the help of some info online) managed to tweak a few .ini files to get it running at 4K, 16:9 without any stretching.
Then, while poking around, I found that the three FMVs used at the start of the game are all Windows Media Video files (because, of course, Microsoft bought Digital Anvil) - which made them very easy to replace. So I did a quick 'n rough upscale/remaster on them and got them working in-game, too
Anyway, here's a capture for anyone who's interested:
I don't think anyone here would deny that Chris Roberts was not the single soul responsible for the development of Freelancer. Game development (and software development as a whole) always requires the input of many talented individuals across various roles. I think few would argue, however, that Freelancer originated as Chris Roberts' vision (in the style of a "showrunner" for a modern TV show) and that he kicked off the project to begin with.Hi, just want point to a fact that CR is not the one who created Freelancer game. He started develop it, but was removed when was unable to make this game finished. Final result (which we got) is different game as what it was under CR development.
Thanks !Hi @marco999,
I'm afraid I'm currently up to my eyeballs in cooking dinner, but I will have a look as soon as I have a moment spare and get back to you
Can you check please ?
Just wanted to mention that despite the odd resolution, it might be outputing 640x400 but was still intended to be displayed at a 4:3 ratio. That means that you should definitely capture the game's native output but then resize/rescale the image to 4:3 at the end of your upscale project or it will end up looking a bit squished.Spot on, @marco999 - that is precisely the kind of thing I mean 😃
If you run your output.mkv through VEAI you'll get much better results.
One thing to note is that it looks like your capture was at 640x480 - whereas the native resolution of the game was 640x400 (a standard of the VGA era) - which is why you have the black letterbox at the top and bottom. If you modify your FFMPEG batch file to crop out the 40 pixels at the top and bottom of your captured footage, VEAI will process the footage faster because it won't spend time calculating those extra 80 lines of pixels 🙂