In response to Bandit Loaf IMO the novelization does a much better job of explaining the politcal stituation then the game does, and IIRC you fight UBW forces prior to the broadcast. If so they clearly existed before the broadcast.
It doesn't for you, though - my explanation of the political situation (ignored above) is exactly that which was presented in the novel (de facto versus de jure membership in the Confederation.) It comes from Blair's discussion with Paulsen over the situation.
I would strongly suggest rereading the novel and replaying the game - the things you are repeating have no basis in either source. An excellent example would be the newscast that you're now foaming about*. In actual fact, it *does* confirm that the seceding planets considered themselves part of the Confederation until they formed their Union (which happens during the game's Masa series, for those keeping track): "The Union of Border Worlds, as they now call themselves, indicate they remain at peace with the Confederation, but that Confed by-laws and constitution no longer govern them."
* - but just as a general rule, an excellent time to 'self check' yourself in this or any argument is when you find yourself in the position of trying to find basis for an elaborate explanation as to why something directly stated in the game could be wrong ('Maybe... there wasn't freedom of the press... so... the newscast was lying... and the Border Worlds did exist for years before this! Yeah! That's the ticket!' is a good example of what I'm talking about.)
Independence for the Union of Border Worlds is not a simple cut-and-dried "legal" matter - the argument put forth by Paulsen (in the novel) and Maniac (in the game) and others has just as much merit as the opposition. Let us consider, for a moment, the Dakota System -- home to an agricultural planet and one of the most important strategic jump points in human space (as well as, for a time, a major fleet base.) Dakota, per the Universe Map, was one of the systems which joined the Union of Border Worlds.
Now, do you remember flying at Dakota? The Tiger's Claw served there during the Vega Campaign, fending off a Kilrathi invasion and covering a large scale medical operation to deal with an outbreak of Watson's Disease. Vaccine transports were brought in from other systems and hospital ships were escorted out for treatment on more advanced planets.
Why? Because a *Confederation* colony was being threatened... and so the infrastructure of the *Confederation* went into motion to protect it, in both the martial and the civil senses. The map included with Wing Commander I will confirm Dakota's alliance, but you don't need it - you knew who you were fighting for in 2654. Confederation credits, lives and efforts were traded to help save the system from threats both domestic and foreign.
Now, Dakota didn't sign the Articles of Confederation, Confed's constitution -- instead, it was an agricultural colony established by some other star system (no, we don't know which - Proxima, Mu Cephei, Aldebran... it could be any of them.) Here's the key, though: both parties believed themselves to be part of the Confederation. It was not a lone independant world making its way in the galaxy while Imperial overlords plotted its destiny.
That's the basis of the de facto argument - these star systems were part of the Confederation because they were created by Confederation member states, used Confederation resources, etc., etc. It's the same argument made against the American colonies... and it took a war and not a court case to decide the outcome in that case.
Consider that the border worlds, in the geographic sense, are where most of the war was fought. The Confederation spent hundreds of trillions of credits and sent over two trillion men and women to their graves to keep the region from being overrun by the Kilrathi. It isn't some heartless group hoping the colonials will suffer as much as possible - but it's very hard to explain to a constituency why their sons and daughters gave their lives for a Confederation that would immediately split apart.
(And, again, I think it's important to note that Tolwyn's involvement in the creation of the radical movement *significantly* taints everything on both sides -- it's doubly not some group of noble idealists given that circumstance...)
... and despite *all* of this, it's very very very very very very (very) important to note that the hated Confederation with it's evil "pro war" politicians (argle!) was perfectly happy to *let these planets go!* when they asked to do so. The Border Worlds declared independence and the Confederation replied by ordering them not to sail in Confed airspace and by declaring that the Articles of Confederation no longer applied to them (... which is what they wanted.)
It took Tolwyn's further machinations to force a specific military crisis which brought about the vote for war... which was defeated and replaced with a motion to permanently recognize the colonies' independence and to form a committee to develop a relationship. One could very well argue that the Confederation is the noble party in all of this -- it's England realizing that the days of Empire are over and letting the colonies go after World War II rather than England dispatching her armies to force America's allegiance. When your beloved Outerworld Fleet was busy pre-emptively striking foreign targets the terrible, terrible Confederation was standing down its forces and analyzing the situation.
And now, reasonable men:
Well we do know that they have at least one other carrier BWS Tango. The three cruisers we see indicate that they had at least 4 cruisers considering you had to destroy one during that convoy raid mission. Then they get a 3rd carrier (TCS Princeton) which I don't know if they ever actually got to use.
You can actually win that mission without destroying one of the cruisers -- just shoot down all the escort fighters instead (there's ten of them.)
The Princeton was used during the rush to Earth at the end of the crisis. I've always imagined that the Border Worlds may have six carrier equivalents, since the Intrepid is CV-6. Those would include two converted heavy destroyers (Intrepid and Tango), two Landreich CVEs (unnamed) and possibly the two converter ore transports.
I'm willing to bet they got those cruisers either loaned to them from Landreich, or they could have stolen them. Like when they declared thier independence, they raided the local shipyards and swiped the capships. Sadly we don't really know how they got them, probably had to return them after though.
It is supposed to be like the Civil War -- the local forces that were in the Border Worlds or that felt loyal to their cause became the Union of Border Worlds' military. The new government gathered up their meager assets into a unified force and prepared to fight a war with them... if there was a Tallahassee cruiser in dock at Ymir then it was suddenly a Border Worlds warship. (We do also know that they recieved ships (including two of their carriers) from the Landreich.)
Wilford says that in Circe they are assisting the legitimate borderworlds government (indicating that they *know* their space fleet is illigitimate...illegal even).
I don't think you're right on this one -- he's saying that they're the legitimate government versus which ever group the mercenaries are supporting, not versus his fleet.
Interestingly whichever system you go to is the one Wilford will be in Commanding suggesting that rather than there being two fleets of three ships that there is only one fleet of three ships that Wilford is commanding and takes to whichever system you decide to go to. Still, there's no carriers in that lot.
Wilford's command ship was actually a CVE loaned by the Landreich, IIRC.