Sure, Paladin's not Scottish... but he's been undercover so long he's forgotton what it's like not to be
Proxima Spaceworks Errant
The first Errants were produced in 2614, and the design has remained virtually unchanged since that time, aside from the addition of the optional-weapon hardpoints in 2621, incremental upgrades in the standard command and control software, and the evolution of the Hastings-Sakura drive array.
The lightest commercially available, jump-capable utility ship, the Proxima Errant is a workhorse of the Confed economy. The Errant is greatly valued for its modular construction and extreme customizability. The 10,000-cubic-meter hold can be fitted with a cabin module containing living space for one to four passangers (the unconfigured Errant includes cabin capacity for a crew of two, although only a single pilot is needed to operate the ship). By itself the Errant can be used effectively for light cargo, for passanger charter or as a courier, and it can even be customized for use as a recreational cabin cruiser. Its most common function, however, is as a control module for cargo drones or towed cargo units. Under its own power, an Errant has impulse capacity to effectively maneuver up to 20,000 tonnes of towed cargo. It its cargo units are independently powered, its capacity becomes effectively unlimited.
Class Merchantman
Length 25 meters
Mass 100 tonnes
Cruise Velocity 100 kps
Mass Velocity 150 kps
Weapons 2 forward hardpoints
1 turret hardpoint amidships
Armor/Shields Optional
CF-131 Broadsword
The first Broadswords were deployed during the Pilgrim War to support Confed's invasion. It still remains Confed's primary fighter/bomber. In 2648 all in-service Broadwords were upgraded to receive two antimater torpedoes, but other than that change and minor upgrades to ship's systemz, the Broadsword of today emains remarkably similar to those that flew with the Grand Fleet.
The Broadsword stacks and amazing amount of destructive potential into a copact package only at the expense of maneuverability. The Broadsword has virtually no evasive capacity-it gas to either destroy attackers outright or rely on escorts of lighter fighters. On the plus side, its three recessed turrets can provide a full 360 degrees of fire support, and be set for independent or syncronized targeting. There's also a defensive AI mode that will automatically fire the turrwets and any target of opportunity.
Like all Confed fighters, thge Broadsword mounts a Tempest targeting and navigational system, and its drive array is jump-capable. The Broadsword is rated for up to 16 hours of life support. It can generate a retrieval tractor rated up to 150 tonnes. It is capable of ejecting the pilot in a standard survival pod.
Class Fighter/Bomber
Length 12 meters
Mass 14 tonnes
Cruise Velocity 150 kps
Max Veloxity 320 kps
Weapons3 Mass-Driver Cannon (2 wing-mounted,
one nose-mounted)
3 Missile Mounts
2 Torpedoes
Turrets 3; 2 Neutron Guns in each
Armor Fore and aft phase shields rated to 13 cm
10 cm each fore armor / aft armor
8 cm each port/starboard armor
[BTW: Thanks, LOAF. Works fine now. Have no idea what the hell happened].