Lynn Murphy - Mission A (Privateer Righteous Fire)

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This article is about the Privateer Righteous Fire mission. For the Wing Commander Privateer mission, see Lynn Murphy - Mission A.



Lynn Murphy - Mission A
MM - RF - Lynn Murphy A.png
Date 2670
Type Patrol Mission
Jumps 1 (New Constantinople, 44-P-1M)
Payment 10,000 credits
Objectives Go to 4-P-1M, Nav 1

Go to 4-P-1M, Nav 2

Go to 4-P-1M, Nav 3

Designation S9MA
Next Lynn Murphy - Mission B
Saved Game S9MA.PRS


Lynn Murphy - Mission A is a mission in Privateer Righteous Fire. It may be accessed by talking to Lynn Murphy at the bar on Edom in the [New Constantinople System]]. The Privateer Righteous Fire campaign may be started with this mission, Tayla - Mission A, Sandra Goodin - Mission A or E. Masterson - Mission A. The Lynn Murphy series is optional if players choose to fly the missions for Tayla and Sandra Goodin.

Mission Description

Take cargo of personal goods from Oakham pirate base to Tuck's in the Sherwood system.

Pays 10000 credits.

Tayla will be waiting for you there to give you your next mission.

Mission Layout

Location # Faction Ships Intelligence Notes
Pentonville System
Nav 1 3 Pirate Talon confident pros friendly
Nav 2 3 Pirate Talon confident pros friendly
Hidden 3 Pirate Talon confident pros friendly
Junction System
Nav 1 2 Bounty Hunter Demon fanatical pros
Sherwood System
Nav 1 3 Pirate Talon confident pros friendly
Nav 2 1 Pirate Talon confident pros friendly
Nav 3 3 Pirate Talon confident pros friendly
Nav 4 2 Pirate Talon confident pros friendly
Nav 8 2 Pirate Talon confident pros friendly

Maps

Mission Briefing

Initial Offer

Talk to Tayla

PLAYER
Hello, Tayla.
TAYLA
Wow. I never expected to see you again, $NM. What's new?
PLAYER
The usual. Boy meets gun, boy blows up drone, boy loses gun, you know the story.
TAYLA
I heard. Say, you interested in some dirty work?
PLAYER
Probably.
TAYLA
I could use you to deliver some personal cargo for me.
I need it to go to Tuck in Sherwood.
No contraband, and I'll make sure the pirates stay off your back.
The job pays 10,000. I'll meet you at Tuck. How about it?
Accept Refuse
TAYLA
Great. See you there.
TAYLA
Not good enough for you, huh?
I know you. You'll change your tune.

Accepted

Talk to Tayla

TAYLA
I see you still haven't delivered my goods to Tuck.
PLAYER
I had some stuff to take care of. What was the plan again?
TAYLA
Let me refresh your memory.
Deliver some personal cargo for me to Tuck in Sherwood.
There's no contraband, and I'll keep the pirates on your side.
The pay is 10,000. I'll be at Tuck to greet you.
Once and for all, are you going to do it or not?
Accept Refuse
TAYLA
Try and get it right this time.
TAYLA
Why do I bother with you?

Rejected

Talk to Tayla

TAYLA
I knew you'd come back, $CS.
PLAYER
Let's hear the specs again.
TAYLA
Here it is. You deliver some personal cargo for me to Tuck in Sherwood.
There's no contraband, and I'll keep the pirates on your side.
You get 10,000, and I'll be at Tuck to greet you.
Accept Refuse
TAYLA
Great. See you there.
TAYLA
Whatever you say.

WC:CIC Game Guide

Description

Tayla's missions aren't essential, but flying them will give you a bit of extra cash to buy ship upgrades before starting on the more difficult missions. Your first mission is a cargo mission, although unlike Tayla's cargo in Privateer, this cargo is legal.

Objectives

Fly Tayla's personal goods to Tuck's pirate base in the Sherwood system. Meet Tayla in the bar on Tuck's.

Scripted Encounters

None

Notes

  • With no scripted encounters, you just have random encounters to face, and since pirates are friendly while you work for Tayla, that doesn't leave much to worry about.

User Comments

Submitted by : jt (mrmsje@yahoo.com)

Date : Sun Jan 20 02:48:00 2013

Mission :

Comments : Yeah, our old friend, Mr. Lynch. His offer is well worth it. By the time you get to him, everyone in the universe wants your head on a stick. It's cool not to have red dots on the screen each time you jump.


Submitted by : Junta ()

Date : Sat Aug 10 18:57:17 2013

Mission :

Comments : jt: It depends who you kill. If you have behaved well, most people will be friendly. And you can talk everybody except Retros into getting friendly anyway.